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source/blender/nodes/NOD_geometry_exec.hh
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| #include "BKE_attribute_access.hh" | #include "BKE_attribute_access.hh" | ||||
| #include "BKE_geometry_set.hh" | #include "BKE_geometry_set.hh" | ||||
| #include "BKE_persistent_data_handle.hh" | #include "BKE_persistent_data_handle.hh" | ||||
| #include "DNA_node_types.h" | #include "DNA_node_types.h" | ||||
| namespace blender::nodes { | namespace blender::nodes { | ||||
| using bke::BooleanReadAttribute; | |||||
| using bke::BooleanWriteAttribute; | |||||
| using bke::Color4fReadAttribute; | using bke::Color4fReadAttribute; | ||||
| using bke::Color4fWriteAttribute; | using bke::Color4fWriteAttribute; | ||||
| using bke::Float3ReadAttribute; | using bke::Float3ReadAttribute; | ||||
| using bke::Float3WriteAttribute; | using bke::Float3WriteAttribute; | ||||
| using bke::FloatReadAttribute; | using bke::FloatReadAttribute; | ||||
| using bke::FloatWriteAttribute; | using bke::FloatWriteAttribute; | ||||
| using bke::PersistentDataHandleMap; | using bke::PersistentDataHandleMap; | ||||
| using bke::PersistentObjectHandle; | using bke::PersistentObjectHandle; | ||||
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