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source/blender/blenkernel/BKE_paint.h
| Show First 20 Lines • Show All 631 Lines • ▼ Show 20 Lines | |||||
| /* Individual function to sync the Face Set visibility to mesh and grids. */ | /* Individual function to sync the Face Set visibility to mesh and grids. */ | ||||
| void BKE_sculpt_sync_face_sets_visibility_to_base_mesh(struct Mesh *mesh); | void BKE_sculpt_sync_face_sets_visibility_to_base_mesh(struct Mesh *mesh); | ||||
| void BKE_sculpt_sync_face_sets_visibility_to_grids(struct Mesh *mesh, | void BKE_sculpt_sync_face_sets_visibility_to_grids(struct Mesh *mesh, | ||||
| struct SubdivCCG *subdiv_ccg); | struct SubdivCCG *subdiv_ccg); | ||||
| void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(struct Mesh *mesh); | void BKE_sculpt_face_sets_ensure_from_base_mesh_visibility(struct Mesh *mesh); | ||||
| void BKE_sculpt_ensure_orig_mesh_data(struct Scene *scene, struct Object *object); | |||||
| bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d); | bool BKE_sculptsession_use_pbvh_draw(const struct Object *ob, const struct View3D *v3d); | ||||
| enum { | enum { | ||||
| SCULPT_MASK_LAYER_CALC_VERT = (1 << 0), | SCULPT_MASK_LAYER_CALC_VERT = (1 << 0), | ||||
| SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1), | SCULPT_MASK_LAYER_CALC_LOOP = (1 << 1), | ||||
| }; | }; | ||||
| #ifdef __cplusplus | #ifdef __cplusplus | ||||
| } | } | ||||
| #endif | #endif | ||||