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source/blender/depsgraph/intern/builder/deg_builder_relations.h
| Show First 20 Lines • Show All 192 Lines • ▼ Show 20 Lines | public: | ||||
| * of this object. */ | * of this object. */ | ||||
| void add_modifier_to_transform_relation(const DepsNodeHandle *handle, const char *description); | void add_modifier_to_transform_relation(const DepsNodeHandle *handle, const char *description); | ||||
| void add_customdata_mask(Object *object, const DEGCustomDataMeshMasks &customdata_masks); | void add_customdata_mask(Object *object, const DEGCustomDataMeshMasks &customdata_masks); | ||||
| void add_special_eval_flag(ID *id, uint32_t flag); | void add_special_eval_flag(ID *id, uint32_t flag); | ||||
| virtual void build_id(ID *id); | virtual void build_id(ID *id); | ||||
| virtual void build_generic_id(ID *id); | |||||
| virtual void build_idproperties(IDProperty *id_property); | virtual void build_idproperties(IDProperty *id_property); | ||||
| virtual void build_scene_render(Scene *scene, ViewLayer *view_layer); | virtual void build_scene_render(Scene *scene, ViewLayer *view_layer); | ||||
| virtual void build_scene_parameters(Scene *scene); | virtual void build_scene_parameters(Scene *scene); | ||||
| virtual void build_scene_compositor(Scene *scene); | virtual void build_scene_compositor(Scene *scene); | ||||
| virtual void build_layer_collections(ListBase *lb); | virtual void build_layer_collections(ListBase *lb); | ||||
| virtual void build_view_layer(Scene *scene, | virtual void build_view_layer(Scene *scene, | ||||
| ▲ Show 20 Lines • Show All 186 Lines • Show Last 20 Lines | |||||