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release/scripts/startup/nodeitems_builtins.py
| Show First 20 Lines • Show All 510 Lines • ▼ Show 20 Lines | GeometryNodeCategory("GEO_MESH", "Mesh", items=[ | ||||
| NodeItem("GeometryNodeEdgeSplit"), | NodeItem("GeometryNodeEdgeSplit"), | ||||
| NodeItem("GeometryNodeSubdivisionSurface"), | NodeItem("GeometryNodeSubdivisionSurface"), | ||||
| ]), | ]), | ||||
| GeometryNodeCategory("GEO_POINT", "Point", items=[ | GeometryNodeCategory("GEO_POINT", "Point", items=[ | ||||
| NodeItem("GeometryNodePointDistribute"), | NodeItem("GeometryNodePointDistribute"), | ||||
| NodeItem("GeometryNodePointInstance"), | NodeItem("GeometryNodePointInstance"), | ||||
| NodeItem("GeometryNodePointSeparate"), | NodeItem("GeometryNodePointSeparate"), | ||||
| NodeItem("GeometryNodeRotatePoints"), | NodeItem("GeometryNodeRotatePoints"), | ||||
| NodeItem("GeometryNodeAlignRotationToVector"), | |||||
| ]), | ]), | ||||
| GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ | GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[ | ||||
| NodeItem("ShaderNodeMapRange"), | NodeItem("ShaderNodeMapRange"), | ||||
| NodeItem("ShaderNodeClamp"), | NodeItem("ShaderNodeClamp"), | ||||
| NodeItem("ShaderNodeMath"), | NodeItem("ShaderNodeMath"), | ||||
| NodeItem("FunctionNodeBooleanMath"), | NodeItem("FunctionNodeBooleanMath"), | ||||
| NodeItem("FunctionNodeFloatCompare"), | NodeItem("FunctionNodeFloatCompare"), | ||||
| ]), | ]), | ||||
| Show All 31 Lines | |||||