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Standalone View
Standalone View
manual/modeling/modifiers/generate/triangulate.rst
| Show All 34 Lines | Beauty | ||||
| Split the quads in nice triangles, slower method. | Split the quads in nice triangles, slower method. | ||||
| Fixed | Fixed | ||||
| Split the quads on their 1st and 3rd vertices. | Split the quads on their 1st and 3rd vertices. | ||||
| Fixed Alternate | Fixed Alternate | ||||
| Split the quads on their 2nd and 4th vertices. | Split the quads on their 2nd and 4th vertices. | ||||
| Shortest Diagonal | Shortest Diagonal | ||||
| Split the quads based on the diagonal distance between their vertices. | Split the quads based on the diagonal distance between their vertices. | ||||
| Polygon Method | N-gon Method | ||||
| Beauty | Beauty | ||||
| Arrange the new triangles nicely, slower method. | Arrange the new triangles nicely, slower method. | ||||
| Clip | Clip | ||||
| Splits n-gons using an ear-clipping algorithm | Splits n-gons using an ear-clipping algorithm | ||||
| (gives similar results to the tessellation used for the viewport rendering). | (gives similar results to the tessellation used for the viewport rendering). | ||||
| Minimum Vertices | Minimum Vertices | ||||
| Minimum number of vertices a face must have to be triangulated. | Minimum number of vertices a face must have to be triangulated. | ||||
| For example, setting this value to 5, will prevent triangulation of :term:`Quads <Quad>` | For example, setting this value to 5, will prevent triangulation of :term:`Quads <Quad>` | ||||
| and only triangulate :term:`N-gons <N-gon>`. | and only triangulate :term:`N-gons <N-gon>`. | ||||
| Keep Normals | Keep Normals | ||||
| When using :ref:`custom normals <modeling_meshes_normals_custom>`, | When using :ref:`custom normals <modeling_meshes_normals_custom>`, | ||||
| try to preserve the same shading as before triangulation. | try to preserve the same shading as before triangulation. | ||||