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intern/cycles/render/scene.h
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| /* Scene Device Data */ | /* Scene Device Data */ | ||||
| class DeviceScene { | class DeviceScene { | ||||
| public: | public: | ||||
| /* BVH */ | /* BVH */ | ||||
| device_vector<float4> bvh_nodes; | device_vector<float4> bvh_nodes; | ||||
| device_vector<uint> object_node; | device_vector<uint> object_node; | ||||
| device_vector<float4> tri_woop; | |||||
| device_vector<uint> prim_type; | device_vector<uint> prim_type; | ||||
| device_vector<uint> prim_visibility; | device_vector<uint> prim_visibility; | ||||
| device_vector<uint> prim_index; | device_vector<uint> prim_index; | ||||
| device_vector<uint> prim_object; | device_vector<uint> prim_object; | ||||
| /* mesh */ | /* mesh */ | ||||
| device_vector<uint> tri_shader; | device_vector<uint> tri_shader; | ||||
| device_vector<float4> tri_vnormal; | device_vector<float4> tri_vnormal; | ||||
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