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source/blender/blenkernel/BKE_attribute_math.hh
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| */ | |||||
| #include "BLI_color.hh" | |||||
| #include "BLI_float2.hh" | |||||
| #include "BLI_float3.hh" | |||||
| #include "DNA_customdata_types.h" | |||||
| namespace blender::attribute_math { | |||||
| /** | |||||
| * Utility function that simplifies calling a templated function based on a custom data type. | |||||
| */ | |||||
| template<typename Func> | |||||
| void convert_to_static_type(const CustomDataType data_type, const Func &func) | |||||
| { | |||||
| switch (data_type) { | |||||
| case CD_PROP_FLOAT: | |||||
| func(float()); | |||||
| break; | |||||
| case CD_PROP_FLOAT2: | |||||
| func(float2()); | |||||
| break; | |||||
| case CD_PROP_FLOAT3: | |||||
| func(float3()); | |||||
| break; | |||||
| case CD_PROP_INT32: | |||||
| func(int()); | |||||
| break; | |||||
| case CD_PROP_BOOL: | |||||
| func(bool()); | |||||
| break; | |||||
| case CD_PROP_COLOR: | |||||
| func(Color4f()); | |||||
| break; | |||||
| default: | |||||
| BLI_assert(false); | |||||
| break; | |||||
| } | |||||
| } | |||||
| /* Interpolate between three values. */ | |||||
| template<typename T> T mix3(const float3 &weights, const T &v0, const T &v1, const T &v2); | |||||
| template<> inline bool mix3(const float3 &weights, const bool &v0, const bool &v1, const bool &v2) | |||||
| { | |||||
| return (weights.x * v0 + weights.y * v1 + weights.z * v2) >= 0.5f; | |||||
| } | |||||
| template<> inline int mix3(const float3 &weights, const int &v0, const int &v1, const int &v2) | |||||
| { | |||||
| return static_cast<int>(weights.x * v0 + weights.y * v1 + weights.z * v2); | |||||
| } | |||||
| template<> | |||||
| inline float mix3(const float3 &weights, const float &v0, const float &v1, const float &v2) | |||||
| { | |||||
| return weights.x * v0 + weights.y * v1 + weights.z * v2; | |||||
| } | |||||
| template<> | |||||
| inline float2 mix3(const float3 &weights, const float2 &v0, const float2 &v1, const float2 &v2) | |||||
| { | |||||
| return weights.x * v0 + weights.y * v1 + weights.z * v2; | |||||
| } | |||||
| template<> | |||||
| inline float3 mix3(const float3 &weights, const float3 &v0, const float3 &v1, const float3 &v2) | |||||
| { | |||||
| return weights.x * v0 + weights.y * v1 + weights.z * v2; | |||||
| } | |||||
| template<> | |||||
| inline Color4f mix3(const float3 &weights, const Color4f &v0, const Color4f &v1, const Color4f &v2) | |||||
| { | |||||
| Color4f result; | |||||
| interp_v4_v4v4v4(result, v0, v1, v2, weights); | |||||
| return result; | |||||
| } | |||||
| } // namespace blender::attribute_math | |||||