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source/blender/blenkernel/BKE_effect.h
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| struct ListBase *BKE_effector_relations_create(struct Depsgraph *depsgraph, | struct ListBase *BKE_effector_relations_create(struct Depsgraph *depsgraph, | ||||
| struct ViewLayer *view_layer, | struct ViewLayer *view_layer, | ||||
| struct Collection *collection); | struct Collection *collection); | ||||
| void BKE_effector_relations_free(struct ListBase *lb); | void BKE_effector_relations_free(struct ListBase *lb); | ||||
| struct ListBase *BKE_effectors_create(struct Depsgraph *depsgraph, | struct ListBase *BKE_effectors_create(struct Depsgraph *depsgraph, | ||||
| struct Object *ob_src, | struct Object *ob_src, | ||||
| struct ParticleSystem *psys_src, | struct ParticleSystem *psys_src, | ||||
| struct EffectorWeights *weights); | struct EffectorWeights *weights, | ||||
| bool use_rotation); | |||||
| void BKE_effectors_apply(struct ListBase *effectors, | void BKE_effectors_apply(struct ListBase *effectors, | ||||
| struct ListBase *colliders, | struct ListBase *colliders, | ||||
| struct EffectorWeights *weights, | struct EffectorWeights *weights, | ||||
| struct EffectedPoint *point, | struct EffectedPoint *point, | ||||
| float *force, | float *force, | ||||
| float *wind_force, | float *wind_force, | ||||
| float *impulse); | float *impulse); | ||||
| void BKE_effectors_free(struct ListBase *lb); | void BKE_effectors_free(struct ListBase *lb); | ||||
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