Differential D10300 Diff 33525 source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc
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source/blender/nodes/geometry/nodes/node_geo_attribute_sample_texture.cc
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| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| */ | |||||
| #include "BLI_compiler_attrs.h" | |||||
| #include "DNA_texture_types.h" | |||||
| #include "BKE_texture.h" | |||||
| #include "RE_texture.h" | |||||
| #include "node_geometry_util.hh" | |||||
| static bNodeSocketTemplate geo_node_attribute_sample_texture_in[] = { | |||||
| {SOCK_GEOMETRY, N_("Geometry")}, | |||||
| {SOCK_STRING, N_("Mapping")}, | |||||
| {SOCK_STRING, N_("Result")}, | |||||
| {-1, ""}, | |||||
| }; | |||||
| static bNodeSocketTemplate geo_node_attribute_sample_texture_out[] = { | |||||
| {SOCK_GEOMETRY, N_("Geometry")}, | |||||
| {-1, ""}, | |||||
| }; | |||||
| namespace blender::nodes { | |||||
| static void execute_on_component(GeometryComponent &component, const GeoNodeExecParams ¶ms) | |||||
| { | |||||
| const bNode &node = params.node(); | |||||
| Tex *texture = reinterpret_cast<Tex *>(node.id); | |||||
| const std::string result_attribute_name = params.get_input<std::string>("Result"); | |||||
| if (texture == nullptr) { | |||||
| return; | |||||
| } | |||||
| const std::string mapping_name = params.get_input<std::string>("Mapping"); | |||||
| if (!component.attribute_exists(mapping_name)) { | |||||
| return; | |||||
| } | |||||
| OutputAttributePtr attribute_out = component.attribute_try_get_for_output( | |||||
| result_attribute_name, ATTR_DOMAIN_POINT, CD_PROP_COLOR); | |||||
| if (!attribute_out) { | |||||
| return; | |||||
| } | |||||
| Float3ReadAttribute mapping_attribute = component.attribute_get_for_read<float3>( | |||||
| mapping_name, ATTR_DOMAIN_POINT, {0, 0, 0}); | |||||
| MutableSpan<Color4f> colors = attribute_out->get_span<Color4f>(); | |||||
| for (const int i : IndexRange(mapping_attribute.size())) { | |||||
| TexResult texture_result = {0}; | |||||
| const float3 position = mapping_attribute[i]; | |||||
| /* For legacy reasons we have to map [0, 1] to [-1, 1] to support uv mappings. */ | |||||
| const float3 remapped_position = position * 2.0f - float3(1.0f); | |||||
| BKE_texture_get_value(nullptr, texture, remapped_position, &texture_result, false); | |||||
| colors[i] = {texture_result.tr, texture_result.tg, texture_result.tb, texture_result.ta}; | |||||
| } | |||||
| attribute_out.apply_span_and_save(); | |||||
| } | |||||
| static void geo_node_attribute_sample_texture_exec(GeoNodeExecParams params) | |||||
| { | |||||
| GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry"); | |||||
| if (geometry_set.has<MeshComponent>()) { | |||||
| execute_on_component(geometry_set.get_component_for_write<MeshComponent>(), params); | |||||
| } | |||||
| if (geometry_set.has<PointCloudComponent>()) { | |||||
| execute_on_component(geometry_set.get_component_for_write<PointCloudComponent>(), params); | |||||
| } | |||||
| params.set_output("Geometry", geometry_set); | |||||
| } | |||||
| } // namespace blender::nodes | |||||
| void register_node_type_geo_sample_texture() | |||||
| { | |||||
| static bNodeType ntype; | |||||
| geo_node_type_base(&ntype, | |||||
| GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE, | |||||
| "Attribute Sample Texture", | |||||
| NODE_CLASS_ATTRIBUTE, | |||||
| 0); | |||||
| node_type_size_preset(&ntype, NODE_SIZE_LARGE); | |||||
| node_type_socket_templates( | |||||
| &ntype, geo_node_attribute_sample_texture_in, geo_node_attribute_sample_texture_out); | |||||
| ntype.geometry_node_execute = blender::nodes::geo_node_attribute_sample_texture_exec; | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||