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source/blender/nodes/geometry/nodes/node_geo_points_to_volume.cc
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| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| */ | |||||
| #ifdef WITH_OPENVDB | |||||
| # include <openvdb/openvdb.h> | |||||
| # include <openvdb/tools/LevelSetUtil.h> | |||||
| # include <openvdb/tools/ParticlesToLevelSet.h> | |||||
| #endif | |||||
| #include "node_geometry_util.hh" | |||||
| #include "BKE_lib_id.h" | |||||
| #include "BKE_volume.h" | |||||
| static bNodeSocketTemplate geo_node_points_to_volume_in[] = { | |||||
| {SOCK_GEOMETRY, N_("Geometry")}, | |||||
| {SOCK_FLOAT, N_("Density"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX}, | |||||
| {SOCK_FLOAT, N_("Voxel Size"), 0.3f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX}, | |||||
| {SOCK_FLOAT, N_("Voxel Amount"), 64.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX}, | |||||
| {SOCK_STRING, N_("Radius")}, | |||||
| {SOCK_FLOAT, N_("Radius"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX}, | |||||
| {-1, ""}, | |||||
| }; | |||||
| static bNodeSocketTemplate geo_node_point_translate_out[] = { | |||||
| {SOCK_GEOMETRY, N_("Geometry")}, | |||||
| {-1, ""}, | |||||
| }; | |||||
| namespace blender::nodes { | |||||
| #ifdef WITH_OPENVDB | |||||
| namespace { | |||||
| /* Implements the interface required by #openvdb::tools::ParticlesToLevelSet. */ | |||||
| struct ParticleList { | |||||
| using PosType = openvdb::Vec3R; | |||||
| Span<float3> positions; | |||||
| Span<float> radii; | |||||
| size_t size() const | |||||
| { | |||||
| return (size_t)positions.size(); | |||||
| } | |||||
| void getPos(size_t n, openvdb::Vec3R &xyz) const | |||||
| { | |||||
| xyz = &positions[n].x; | |||||
| } | |||||
| void getPosRad(size_t n, openvdb::Vec3R &xyz, openvdb::Real &radius) const | |||||
| { | |||||
| xyz = &positions[n].x; | |||||
| radius = radii[n]; | |||||
| } | |||||
| }; | |||||
| } // namespace | |||||
| static openvdb::FloatGrid::Ptr generate_volume_from_points(const Span<float3> positions, | |||||
| const Span<float> radii, | |||||
| const float density) | |||||
| { | |||||
| /* Create a new grid that will be filled. #ParticlesToLevelSet requires the background value to | |||||
| * be positive. It will be set to zero later on. */ | |||||
| openvdb::FloatGrid::Ptr new_grid = openvdb::FloatGrid::create(1.0f); | |||||
| /* Create a narrow-band level set grid based on the positions and radii. */ | |||||
| openvdb::tools::ParticlesToLevelSet op{*new_grid}; | |||||
| /* Don't ignore particles based on their radius. */ | |||||
| op.setRmin(0.0f); | |||||
| op.setRmax(FLT_MAX); | |||||
| ParticleList particles{positions, radii}; | |||||
| op.rasterizeSpheres(particles); | |||||
| op.finalize(); | |||||
| /* Convert the level set to a fog volume. This also sets the background value to zero. Inside the | |||||
| * fog there will be a density of 1. */ | |||||
| openvdb::tools::sdfToFogVolume(*new_grid); | |||||
| /* Take the desired density into account. */ | |||||
| openvdb::tools::foreach (new_grid->beginValueOn(), | |||||
| [&](const openvdb::FloatGrid::ValueOnIter &iter) { | |||||
| iter.modifyValue([&](float &value) { value *= density; }); | |||||
| }); | |||||
| return new_grid; | |||||
| } | |||||
| static float compute_voxel_size(const GeoNodeExecParams ¶ms, | |||||
| Span<float3> positions, | |||||
| const float radius) | |||||
| { | |||||
| const NodeGeometryPointsToVolume &storage = | |||||
| *(const NodeGeometryPointsToVolume *)params.node().storage; | |||||
| if (storage.resolution_mode == GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_SIZE) { | |||||
| return params.get_input<float>("Voxel Size"); | |||||
| } | |||||
| if (positions.is_empty()) { | |||||
| return 0.0f; | |||||
| } | |||||
| float3 min, max; | |||||
| INIT_MINMAX(min, max); | |||||
| minmax_v3v3_v3_array(min, max, (float(*)[3])positions.data(), positions.size()); | |||||
| const float voxel_amount = params.get_input<float>("Voxel Amount"); | |||||
| if (voxel_amount <= 1) { | |||||
| return 0.0f; | |||||
| } | |||||
| /* The voxel size adapts to the final size of the volume. */ | |||||
| const float diagonal = float3::distance(min, max); | |||||
| const float extended_diagonal = diagonal + 2.0f * radius; | |||||
| const float voxel_size = extended_diagonal / voxel_amount; | |||||
| return voxel_size; | |||||
| } | |||||
| static void gather_point_data_from_component(const GeoNodeExecParams ¶ms, | |||||
| const GeometryComponent &component, | |||||
| Vector<float3> &r_positions, | |||||
| Vector<float> &r_radii) | |||||
| { | |||||
| Float3ReadAttribute positions = component.attribute_get_for_read<float3>( | |||||
| "position", ATTR_DOMAIN_POINT, {0, 0, 0}); | |||||
| FloatReadAttribute radii = params.get_input_attribute<float>( | |||||
| "Radius", component, ATTR_DOMAIN_POINT, 0.0f); | |||||
| r_positions.extend(positions.get_span()); | |||||
| r_radii.extend(radii.get_span()); | |||||
| } | |||||
| static void convert_to_grid_index_space(const float voxel_size, | |||||
| MutableSpan<float3> positions, | |||||
| MutableSpan<float> radii) | |||||
| { | |||||
| const float voxel_size_inv = 1.0f / voxel_size; | |||||
| for (const int i : positions.index_range()) { | |||||
| positions[i] *= voxel_size_inv; | |||||
| /* Better align generated grid with source points. */ | |||||
| positions[i] -= float3(0.5f); | |||||
| radii[i] *= voxel_size_inv; | |||||
| } | |||||
| } | |||||
| static void initialize_volume_component_from_points(const GeometrySet &geometry_set_in, | |||||
| GeometrySet &geometry_set_out, | |||||
| const GeoNodeExecParams ¶ms) | |||||
| { | |||||
| Vector<float3> positions; | |||||
| Vector<float> radii; | |||||
| if (geometry_set_in.has<MeshComponent>()) { | |||||
| gather_point_data_from_component( | |||||
| params, *geometry_set_in.get_component_for_read<MeshComponent>(), positions, radii); | |||||
| } | |||||
| if (geometry_set_in.has<PointCloudComponent>()) { | |||||
| gather_point_data_from_component( | |||||
| params, *geometry_set_in.get_component_for_read<PointCloudComponent>(), positions, radii); | |||||
| } | |||||
| const float max_radius = *std::max_element(radii.begin(), radii.end()); | |||||
| const float voxel_size = compute_voxel_size(params, positions, max_radius); | |||||
| if (voxel_size == 0.0f || positions.is_empty()) { | |||||
| return; | |||||
| } | |||||
| Volume *volume = (Volume *)BKE_id_new_nomain(ID_VO, nullptr); | |||||
| BKE_volume_init_grids(volume); | |||||
| VolumeGrid *c_density_grid = BKE_volume_grid_add(volume, "density", VOLUME_GRID_FLOAT); | |||||
| openvdb::FloatGrid::Ptr density_grid = openvdb::gridPtrCast<openvdb::FloatGrid>( | |||||
| BKE_volume_grid_openvdb_for_write(volume, c_density_grid, false)); | |||||
| const float density = params.get_input<float>("Density"); | |||||
| convert_to_grid_index_space(voxel_size, positions, radii); | |||||
| openvdb::FloatGrid::Ptr new_grid = generate_volume_from_points(positions, radii, density); | |||||
| /* This merge is cheap, because the #density_grid is empty. */ | |||||
| density_grid->merge(*new_grid); | |||||
| density_grid->transform().postScale(voxel_size); | |||||
| VolumeComponent &volume_component = geometry_set_out.get_component_for_write<VolumeComponent>(); | |||||
| volume_component.replace(volume); | |||||
| } | |||||
| #endif | |||||
| static void geo_node_points_to_volume_exec(GeoNodeExecParams params) | |||||
| { | |||||
| GeometrySet geometry_set_in = params.extract_input<GeometrySet>("Geometry"); | |||||
| GeometrySet geometry_set_out; | |||||
| #ifdef WITH_OPENVDB | |||||
| initialize_volume_component_from_points(geometry_set_in, geometry_set_out, params); | |||||
| #endif | |||||
| params.set_output("Geometry", std::move(geometry_set_out)); | |||||
| } | |||||
| static void geo_node_points_to_volume_init(bNodeTree *UNUSED(ntree), bNode *node) | |||||
| { | |||||
| NodeGeometryPointsToVolume *data = (NodeGeometryPointsToVolume *)MEM_callocN( | |||||
| sizeof(NodeGeometryPointsToVolume), __func__); | |||||
| data->resolution_mode = GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_AMOUNT; | |||||
| data->input_type_radius = GEO_NODE_ATTRIBUTE_INPUT_FLOAT; | |||||
| node->storage = data; | |||||
| bNodeSocket *radius_attribute_socket = nodeFindSocket(node, SOCK_IN, "Radius"); | |||||
| bNodeSocketValueString *radius_attribute_socket_value = | |||||
| (bNodeSocketValueString *)radius_attribute_socket->default_value; | |||||
| STRNCPY(radius_attribute_socket_value->value, "radius"); | |||||
| } | |||||
| static void geo_node_points_to_volume_update(bNodeTree *UNUSED(ntree), bNode *node) | |||||
| { | |||||
| NodeGeometryPointsToVolume *data = (NodeGeometryPointsToVolume *)node->storage; | |||||
| bNodeSocket *voxel_size_socket = nodeFindSocket(node, SOCK_IN, "Voxel Size"); | |||||
| bNodeSocket *voxel_amount_socket = nodeFindSocket(node, SOCK_IN, "Voxel Amount"); | |||||
| nodeSetSocketAvailability(voxel_amount_socket, | |||||
| data->resolution_mode == | |||||
| GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_AMOUNT); | |||||
| nodeSetSocketAvailability( | |||||
| voxel_size_socket, data->resolution_mode == GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_SIZE); | |||||
| update_attribute_input_socket_availabilities( | |||||
| *node, "Radius", (GeometryNodeAttributeInputMode)data->input_type_radius); | |||||
| } | |||||
| } // namespace blender::nodes | |||||
| void register_node_type_geo_points_to_volume() | |||||
| { | |||||
| static bNodeType ntype; | |||||
| geo_node_type_base( | |||||
| &ntype, GEO_NODE_POINTS_TO_VOLUME, "Points to Volume", NODE_CLASS_GEOMETRY, 0); | |||||
| node_type_socket_templates(&ntype, geo_node_points_to_volume_in, geo_node_point_translate_out); | |||||
| node_type_storage(&ntype, | |||||
| "NodeGeometryPointsToVolume", | |||||
| node_free_standard_storage, | |||||
| node_copy_standard_storage); | |||||
| node_type_size(&ntype, 170, 120, 700); | |||||
| node_type_init(&ntype, blender::nodes::geo_node_points_to_volume_init); | |||||
| node_type_update(&ntype, blender::nodes::geo_node_points_to_volume_update); | |||||
| ntype.geometry_node_execute = blender::nodes::geo_node_points_to_volume_exec; | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||