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source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp
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| #include "../Interface0D/BPy_SVertex.h" | #include "../Interface0D/BPy_SVertex.h" | ||||
| #include "../Interface0D/CurvePoint/BPy_StrokeVertex.h" | #include "../Interface0D/CurvePoint/BPy_StrokeVertex.h" | ||||
| #include "../Iterator/BPy_StrokeVertexIterator.h" | #include "../Iterator/BPy_StrokeVertexIterator.h" | ||||
| #ifdef __cplusplus | #ifdef __cplusplus | ||||
| extern "C" { | extern "C" { | ||||
| #endif | #endif | ||||
| using namespace Freestyle; | |||||
| /////////////////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////////////////// | ||||
| /*----------------------Stroke methods ----------------------------*/ | /*----------------------Stroke methods ----------------------------*/ | ||||
| // Stroke () | // Stroke () | ||||
| // template<class InputVertexIterator> Stroke (InputVertexIterator begin, InputVertexIterator end) | // template<class InputVertexIterator> Stroke (InputVertexIterator begin, InputVertexIterator end) | ||||
| // | // | ||||
| // pb: - need to be able to switch representation: InputVertexIterator <=> position | // pb: - need to be able to switch representation: InputVertexIterator <=> position | ||||
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