Differential D10390 Diff 33840 source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
Changeset View
Changeset View
Standalone View
Standalone View
source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
| #ifndef VOLUMETRICS | #ifndef VOLUMETRICS | ||||
| CLOSURE_EVAL_FUNCTION_DECLARE_1(node_bsdf_refraction, Refraction) | |||||
| void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out Closure result) | void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out Closure result) | ||||
| { | { | ||||
| N = normalize(N); | CLOSURE_VARS_DECLARE_1(Refraction); | ||||
| vec3 out_refr; | |||||
| color.rgb *= (refractionDepth > 0.0) ? color.rgb : vec3(1.0); /* Simulate 2 absorption event. */ | in_Refraction_0.N = N; /* Normalized during eval. */ | ||||
| eevee_closure_refraction(N, roughness, ior, true, out_refr); | in_Refraction_0.roughness = roughness; | ||||
| vec3 vN = mat3(ViewMatrix) * N; | in_Refraction_0.ior = ior; | ||||
| CLOSURE_EVAL_FUNCTION_1(node_bsdf_refraction, Refraction); | |||||
| result = CLOSURE_DEFAULT; | result = CLOSURE_DEFAULT; | ||||
| result.ssr_normal = normal_encode(vN, viewCameraVec); | |||||
| result.radiance = render_pass_glossy_mask(color.rgb, out_refr * color.rgb); | out_Refraction_0.radiance = render_pass_glossy_mask(vec3(1.0), out_Refraction_0.radiance); | ||||
| out_Refraction_0.radiance *= color.rgb; | |||||
| /* Simulate 2nd absorption event. */ | |||||
| out_Refraction_0.radiance *= (refractionDepth > 0.0) ? color.rgb : vec3(1.0); | |||||
| result.radiance = out_Refraction_0.radiance; | |||||
| /* TODO(fclem) Try to not use this. */ | |||||
| result.ssr_normal = normal_encode(mat3(ViewMatrix) * in_Refraction_0.N, viewCameraVec); | |||||
| } | } | ||||
| #else | #else | ||||
| /* Stub refraction because it is not compatible with volumetrics. */ | /* Stub refraction because it is not compatible with volumetrics. */ | ||||
| # define node_bsdf_refraction(a, b, c, d, e) (e = CLOSURE_DEFAULT) | # define node_bsdf_refraction(a, b, c, d, e) (e = CLOSURE_DEFAULT) | ||||
| #endif | #endif | ||||