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source/blender/blenkernel/intern/smoke.c
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| /* Part of the code copied from elbeem fluid library, copyright by Nils Thuerey */ | /* Part of the code copied from elbeem fluid library, copyright by Nils Thuerey */ | ||||
| #include <GL/glew.h> | |||||
| #include "MEM_guardedalloc.h" | #include "MEM_guardedalloc.h" | ||||
| #include <float.h> | #include <float.h> | ||||
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| #include "RE_shader_ext.h" | #include "RE_shader_ext.h" | ||||
| #include "GPU_glew.h" | |||||
| /* UNUSED so far, may be enabled later */ | /* UNUSED so far, may be enabled later */ | ||||
| /* #define USE_SMOKE_COLLISION_DM */ | /* #define USE_SMOKE_COLLISION_DM */ | ||||
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