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source/blender/editors/sculpt_paint/paint_intern.h
| Context not available. | |||||
| void paint_proj_stroke(const struct bContext *C, void *ps, const float prevmval_i[2], const float mval_i[2], const bool eraser, float pressure, float distance, float size); | void paint_proj_stroke(const struct bContext *C, void *ps, const float prevmval_i[2], const float mval_i[2], const bool eraser, float pressure, float distance, float size); | ||||
| void paint_proj_redraw(const struct bContext *C, void *pps, bool final); | void paint_proj_redraw(const struct bContext *C, void *pps, bool final); | ||||
| void paint_proj_stroke_done(void *ps); | void paint_proj_stroke_done(void *ps); | ||||
| void paint_proj_mesh_data_ensure(bContext *C, struct Object *ob, struct wmOperator *op); | |||||
| bool proj_paint_add_slot(bContext *C, struct Material *ma, struct wmOperator *op); | |||||
| void paint_brush_color_get(struct Scene *scene, struct Brush *br, bool color_correction, bool invert, float distance, float pressure, float color[3], struct ColorManagedDisplay *display); | void paint_brush_color_get(struct Scene *scene, struct Brush *br, bool color_correction, bool invert, float distance, float pressure, float color[3], struct ColorManagedDisplay *display); | ||||
| bool paint_use_opacity_masking(struct Brush *brush); | bool paint_use_opacity_masking(struct Brush *brush); | ||||
| Context not available. | |||||