Differential D10430 Diff 34039 source/blender/draw/engines/gpencil/shaders/gpencil_antialiasing_frag.glsl
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source/blender/draw/engines/gpencil/shaders/gpencil_antialiasing_frag.glsl
| uniform sampler2D edgesTex; | uniform sampler2D edgesTex; | ||||
| uniform sampler2D areaTex; | uniform sampler2D areaTex; | ||||
| uniform sampler2D searchTex; | uniform sampler2D searchTex; | ||||
| uniform sampler2D blendTex; | uniform sampler2D blendTex; | ||||
| uniform sampler2D colorTex; | uniform sampler2D colorTex; | ||||
| uniform sampler2D revealTex; | uniform sampler2D revealTex; | ||||
| uniform bool onlyAlpha; | uniform bool onlyAlpha; | ||||
| uniform bool doAntiAliasing; | uniform bool doAntiAliasing; | ||||
| uniform float mixFactor; | |||||
| uniform float taaAccumulatedWeight; | |||||
| in vec2 uvs; | in vec2 uvs; | ||||
| in vec2 pixcoord; | in vec2 pixcoord; | ||||
| in vec4 offset[3]; | in vec4 offset[3]; | ||||
| #if SMAA_STAGE == 0 | #if SMAA_STAGE == 0 | ||||
| out vec2 fragColor; | out vec2 fragColor; | ||||
| #elif SMAA_STAGE == 1 | #elif SMAA_STAGE == 1 | ||||
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