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intern/cycles/render/mesh.h
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| void pack_normals(Scene *scene, uint *shader, float4 *vnormal); | void pack_normals(Scene *scene, uint *shader, float4 *vnormal); | ||||
| void pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset); | void pack_verts(float4 *tri_verts, float4 *tri_vindex, size_t vert_offset); | ||||
| void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset); | void pack_curves(Scene *scene, float4 *curve_key_co, float4 *curve_data, size_t curvekey_offset); | ||||
| void compute_bvh(SceneParams *params, Progress *progress, int n, int total); | void compute_bvh(Scene *scene, SceneParams *params, Progress *progress, int n, int total); | ||||
| bool need_attribute(Scene *scene, AttributeStandard std); | bool need_attribute(Scene *scene, AttributeStandard std); | ||||
| bool need_attribute(Scene *scene, ustring name); | bool need_attribute(Scene *scene, ustring name); | ||||
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