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manual/modeling/geometry_nodes/attribute/attribute_proximity.rst
- This file was added.
| Property | Old Value | New Value |
|---|---|---|
| svn:eol-style | null | native \ No newline at end of property |
| .. index:: Geometry Nodes; Attribute Proximity | |||||
| .. _bpy.types.GeometryNodeAttributeProximity: | |||||
| ******************* | |||||
| Attribute Proximity | |||||
| ******************* | |||||
| .. figure:: /images/modeling_modifiers_nodes_attribute-proximity.png | |||||
| :align: right | |||||
| :width: 200px | |||||
| The Attribute Proximity node. | |||||
| For each point in the input geometry, this node finds the closest location on the target. | |||||
| Both the distances to and the coordinates of these locations can be stored in attributes. | |||||
HooglyBoogly: `Both these positions and the distance` -> `Both the positions and the distances` | |||||
| Inputs | |||||
| ====== | |||||
| Geometry | |||||
| Standard geometry input. | |||||
| Target | |||||
| Standard geometry input. | |||||
| Distance | |||||
| The name of the attribute where the computed distance it stored. | |||||
Done Inline ActionsMaybe worth mentioning the type of the attribute created is float. HooglyBoogly: Maybe worth mentioning the type of the attribute created is float. | |||||
| A new attribute with that name is added if it does not exist yet. | |||||
Done Inline ActionsLike you noticed in the chat, typo here. HooglyBoogly: Like you noticed in the chat, typo here. | |||||
| If it does exist, the values of the existing attribute are overridden. | |||||
| Location | |||||
| The name of the attribute where the computed location it stored. | |||||
| A new attribute with that name is added if it does not exist yet. | |||||
| If it does exist, the values of the existing attribute are overridden. | |||||
| Properties | |||||
| ========== | |||||
| Target Geometry | |||||
| The geometry element of the Target to calculate the distance from. | |||||
Done Inline ActionsYou can add some more detail here: Target Geometry
Points
Calculate the closest point or vertex on the target geometry.
Edges
Calculate the closest point anywhere on the edges of the target geometry's mesh.etc. Something like that at least. HooglyBoogly: You can add some more detail here:
```
Target Geometry
Points
Calculate the closest… | |||||
| Output | |||||
| ====== | |||||
| Geometry | |||||
| Standard geometry output. | |||||
| Examples | |||||
| ======== | |||||
| TODO show different modes here as in https://developer.blender.org/D10154 | |||||
| No newline at end of file | |||||
Both these positions and the distance -> Both the positions and the distances