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manual/modeling/geometry_nodes/attribute/attribute_proximity.rst
- This file was added.
| Property | Old Value | New Value |
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| svn:eol-style | null | native \ No newline at end of property |
| .. index:: Geometry Nodes; Attribute Proximity | |||||
| .. _bpy.types.GeometryNodeAttributeProximity: | |||||
| ******************* | |||||
| Attribute Proximity | |||||
| ******************* | |||||
| .. figure:: /images/modeling_modifiers_nodes_attribute-proximity.png | |||||
| :align: right | |||||
| :width: 200px | |||||
| The Attribute Proximity node. | |||||
| For each point in the input geometry, this node finds the closest position on the target. | |||||
| Both these positions and the distance to them can be stored in attributes. | |||||
HooglyBoogly: `Both these positions and the distance` -> `Both the positions and the distances` | |||||
| Inputs | |||||
| ====== | |||||
| Geometry | |||||
| Standard geometry input. | |||||
| Target | |||||
| Standard geometry input. | |||||
| Distance | |||||
HooglyBooglyUnsubmitted Done Inline ActionsMaybe worth mentioning the type of the attribute created is float. HooglyBoogly: Maybe worth mentioning the type of the attribute created is float. | |||||
| The name of the attribute where the computed distance it stored. | |||||
HooglyBooglyUnsubmitted Done Inline ActionsLike you noticed in the chat, typo here. HooglyBoogly: Like you noticed in the chat, typo here. | |||||
| A new attribute with that name is added if it does not exist yet. | |||||
| If it does exist, the values of the existing attribute are overridden. | |||||
| Position | |||||
| The name of the attribute where the computed location it stored. | |||||
| A new attribute with that name is added if it does not exist yet. | |||||
| If it does exist, the values of the existing attribute are overridden. | |||||
| Properties | |||||
| ========== | |||||
| Target Geometry | |||||
| The geometry element of the Target to calculate the distance from. | |||||
HooglyBooglyUnsubmitted Done Inline ActionsYou can add some more detail here: Target Geometry
Points
Calculate the closest point or vertex on the target geometry.
Edges
Calculate the closest point anywhere on the edges of the target geometry's mesh.etc. Something like that at least. HooglyBoogly: You can add some more detail here:
```
Target Geometry
Points
Calculate the closest… | |||||
| Output | |||||
| ====== | |||||
| Geometry | |||||
| Standard geometry output. | |||||
| Examples | |||||
| ======== | |||||
| The different modes of the node: faces, edges and points. | |||||
| In this example the geometry nodes modifier is added on the plane. | |||||
| Note that the plane is subdivided and the cube is not. | |||||
| .. figure:: /images/modeling_modifiers_nodes_attribute-proximity-faces.png | |||||
| :align: left | |||||
| :width: 200px | |||||
| .. figure:: /images/modeling_modifiers_nodes_attribute-proximity-edges.png | |||||
| :align: left | |||||
| :width: 200px | |||||
| .. figure:: /images/modeling_modifiers_nodes_attribute-proximity-points.png | |||||
| :align: left | |||||
| :width: 200px | |||||
| No newline at end of file | |||||
Both these positions and the distance -> Both the positions and the distances