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source/blender/blenlib/BLI_math_matrix.h
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| void translate_m4(float mat[4][4], float tx, float ty, float tz); | void translate_m4(float mat[4][4], float tx, float ty, float tz); | ||||
| void rotate_m3(float mat[3][3], const float angle); | void rotate_m3(float mat[3][3], const float angle); | ||||
| void rotate_m4(float mat[4][4], const char axis, const float angle); | void rotate_m4(float mat[4][4], const char axis, const float angle); | ||||
| void rescale_m3(float mat[3][3], const float scale[2]); | void rescale_m3(float mat[3][3], const float scale[2]); | ||||
| void rescale_m4(float mat[4][4], const float scale[3]); | void rescale_m4(float mat[4][4], const float scale[3]); | ||||
| void transform_pivot_set_m3(float mat[3][3], const float pivot[2]); | void transform_pivot_set_m3(float mat[3][3], const float pivot[2]); | ||||
| void transform_pivot_set_m4(float mat[4][4], const float pivot[3]); | void transform_pivot_set_m4(float mat[4][4], const float pivot[3]); | ||||
| void mat4_to_rot(float rot[3][3], const float wmat[4][4]); | |||||
| void mat3_to_rot_size(float rot[3][3], float size[3], const float mat3[3][3]); | void mat3_to_rot_size(float rot[3][3], float size[3], const float mat3[3][3]); | ||||
| void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], const float wmat[4][4]); | void mat4_to_loc_rot_size(float loc[3], float rot[3][3], float size[3], const float wmat[4][4]); | ||||
| void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4]); | void mat4_to_loc_quat(float loc[3], float quat[4], const float wmat[4][4]); | ||||
| void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat[4][4]); | void mat4_decompose(float loc[3], float quat[4], float size[3], const float wmat[4][4]); | ||||
| void mat3_polar_decompose(const float mat3[3][3], float r_U[3][3], float r_P[3][3]); | void mat3_polar_decompose(const float mat3[3][3], float r_U[3][3], float r_P[3][3]); | ||||
| void loc_rot_size_to_mat3(float R[3][3], | void loc_rot_size_to_mat3(float R[3][3], | ||||
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