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source/blender/draw/DRW_engine.h
| Show First 20 Lines • Show All 112 Lines • ▼ Show 20 Lines | void DRW_draw_select_loop(struct Depsgraph *depsgraph, | ||||
| const struct rcti *rect, | const struct rcti *rect, | ||||
| DRW_SelectPassFn select_pass_fn, | DRW_SelectPassFn select_pass_fn, | ||||
| void *select_pass_user_data, | void *select_pass_user_data, | ||||
| DRW_ObjectFilterFn object_filter_fn, | DRW_ObjectFilterFn object_filter_fn, | ||||
| void *object_filter_user_data); | void *object_filter_user_data); | ||||
| void DRW_draw_depth_loop(struct Depsgraph *depsgraph, | void DRW_draw_depth_loop(struct Depsgraph *depsgraph, | ||||
| struct ARegion *region, | struct ARegion *region, | ||||
| struct View3D *v3d, | struct View3D *v3d, | ||||
| struct GPUViewport *viewport, | struct GPUViewport *viewport); | ||||
| bool use_opengl_context); | |||||
| void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph, | void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph, | ||||
| struct ARegion *region, | struct ARegion *region, | ||||
| struct View3D *v3d, | struct View3D *v3d, | ||||
| struct GPUViewport *viewport); | struct GPUViewport *viewport); | ||||
| void DRW_draw_depth_object(struct Scene *scene, | void DRW_draw_depth_object(struct Scene *scene, | ||||
| struct ARegion *region, | struct ARegion *region, | ||||
| struct View3D *v3d, | struct View3D *v3d, | ||||
| struct GPUViewport *viewport, | struct GPUViewport *viewport, | ||||
| ▲ Show 20 Lines • Show All 51 Lines • Show Last 20 Lines | |||||