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source/blender/compositor/nodes/COM_AntiAliasingNode.cc
- This file was added.
| /* | |||||
| * Copyright 2017, Blender Foundation. | |||||
| * | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * Contributor: IRIE Shinsuke | |||||
| */ | |||||
| #include "COM_AntiAliasingNode.h" | |||||
| #include "COM_SMAAOperation.h" | |||||
| #include "DNA_node_types.h" | |||||
| void AntiAliasingNode::convertToOperations(NodeConverter &converter, | |||||
| const CompositorContext & /*context*/) const | |||||
| { | |||||
| bNode *node = this->getbNode(); | |||||
| NodeAntiAliasingData *data = (NodeAntiAliasingData *)node->storage; | |||||
| /* Edge Detection (First Pass) */ | |||||
| SMAAEdgeDetectionOperation *operation1 = nullptr; | |||||
| operation1 = new SMAAEdgeDetectionOperation(); | |||||
| operation1->setThreshold(data->threshold); | |||||
| operation1->setLocalContrastAdaptationFactor(data->contrast_limit); | |||||
| converter.addOperation(operation1); | |||||
| converter.mapInputSocket(getInputSocket(0), operation1->getInputSocket(0)); | |||||
| /* Blending Weight Calculation Pixel Shader (Second Pass) */ | |||||
| SMAABlendingWeightCalculationOperation *operation2 = | |||||
| new SMAABlendingWeightCalculationOperation(); | |||||
| operation2->setCornerRounding(data->corner_rounding); | |||||
| converter.addOperation(operation2); | |||||
| converter.addLink(operation1->getOutputSocket(), operation2->getInputSocket(0)); | |||||
| /* Neighborhood Blending Pixel Shader (Third Pass) */ | |||||
| SMAANeighborhoodBlendingOperation *operation3 = new SMAANeighborhoodBlendingOperation(); | |||||
| converter.addOperation(operation3); | |||||
| converter.mapInputSocket(getInputSocket(0), operation3->getInputSocket(0)); | |||||
| converter.addLink(operation2->getOutputSocket(), operation3->getInputSocket(1)); | |||||
| converter.mapOutputSocket(getOutputSocket(0), operation3->getOutputSocket()); | |||||
| } | |||||