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source/blender/blenkernel/BKE_scene.h
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| void BKE_scene_update_sound(struct Depsgraph *depsgraph, struct Main *bmain); | void BKE_scene_update_sound(struct Depsgraph *depsgraph, struct Main *bmain); | ||||
| void BKE_scene_update_tag_audio_volume(struct Depsgraph *, struct Scene *scene); | void BKE_scene_update_tag_audio_volume(struct Depsgraph *, struct Scene *scene); | ||||
| void BKE_scene_graph_update_tagged(struct Depsgraph *depsgraph, struct Main *bmain); | void BKE_scene_graph_update_tagged(struct Depsgraph *depsgraph, struct Main *bmain); | ||||
| void BKE_scene_graph_evaluated_ensure(struct Depsgraph *depsgraph, struct Main *bmain); | void BKE_scene_graph_evaluated_ensure(struct Depsgraph *depsgraph, struct Main *bmain); | ||||
| void BKE_scene_graph_update_for_newframe(struct Depsgraph *depsgraph); | void BKE_scene_graph_update_for_newframe(struct Depsgraph *depsgraph); | ||||
| void BKE_scene_graph_update_for_newframe_ex(struct Depsgraph *depsgraph, const bool clear_recalc); | |||||
| void BKE_scene_view_layer_graph_evaluated_ensure(struct Main *bmain, | void BKE_scene_view_layer_graph_evaluated_ensure(struct Main *bmain, | ||||
| struct Scene *scene, | struct Scene *scene, | ||||
| struct ViewLayer *view_layer); | struct ViewLayer *view_layer); | ||||
| struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name); | struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name); | ||||
| bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv); | bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv); | ||||
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