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source/blender/io/collada/Materials.h
| Context not available. | |||||
| bNodeTree *prepare_material_nodetree(); | bNodeTree *prepare_material_nodetree(); | ||||
| bNode *add_node(int node_type, int locx, int locy, std::string label); | bNode *add_node(int node_type, int locx, int locy, std::string label); | ||||
| void add_link(bNode *from_node, int from_index, bNode *to_node, int to_index); | void add_link(bNode *from_node, int from_index, bNode *to_node, int to_index); | ||||
| void add_link(bNode *from_node, const char* from_label, bNode *to_node, const char* to_label); | |||||
gaiaclary: I recall that this causes issues on some operating systems but since i am only on windows i do… | |||||
Done Inline ActionsMy bad, that's a copy-paste error. Thanks. scurest: My bad, that's a copy-paste error. Thanks. | |||||
| bNode *add_texture_node(COLLADAFW::ColorOrTexture &cot, int locx, int locy, std::string label); | bNode *add_texture_node(COLLADAFW::ColorOrTexture &cot, int locx, int locy, std::string label); | ||||
| void setShaderType(); | void setShaderType(); | ||||
| Context not available. | |||||
I recall that this causes issues on some operating systems but since i am only on windows i do not know for sure. I believe that the following declaration would be OK (like all the other declarations in that header file):