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source/gameengine/Physics/Bullet/CcdPhysicsController.h
| Context not available. | |||||
| btRigidBody* GetRigidBody(); | btRigidBody* GetRigidBody(); | ||||
| const btRigidBody* GetRigidBody() const; | |||||
| btCollisionObject* GetCollisionObject(); | btCollisionObject* GetCollisionObject(); | ||||
| btSoftBody* GetSoftBody(); | btSoftBody* GetSoftBody(); | ||||
| btKinematicCharacterController* GetCharacterController(); | btKinematicCharacterController* GetCharacterController(); | ||||
| Context not available. | |||||
| virtual void Jump(); | virtual void Jump(); | ||||
| virtual void SetActive(bool active); | virtual void SetActive(bool active); | ||||
| virtual float GetLinearDamping() const; | |||||
| virtual float GetAngularDamping() const; | |||||
| virtual void SetLinearDamping(float damping); | |||||
| virtual void SetAngularDamping(float damping); | |||||
| virtual void SetDamping(float linear, float angular); | |||||
| // reading out information from physics | // reading out information from physics | ||||
| virtual MT_Vector3 GetLinearVelocity(); | virtual MT_Vector3 GetLinearVelocity(); | ||||
| virtual MT_Vector3 GetAngularVelocity(); | virtual MT_Vector3 GetAngularVelocity(); | ||||
| Context not available. | |||||