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source/blender/nodes/geometry/nodes/node_geo_object_info.cc
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| #include "BLI_math_matrix.h" | #include "BLI_math_matrix.h" | ||||
| #include "UI_interface.h" | #include "UI_interface.h" | ||||
| #include "UI_resources.h" | #include "UI_resources.h" | ||||
| #include "node_geometry_util.hh" | #include "node_geometry_util.hh" | ||||
| static bNodeSocketTemplate geo_node_object_info_in[] = { | static bNodeSocketTemplate geo_node_object_info_in[] = { | ||||
| {SOCK_OBJECT, N_("Object")}, | {SOCK_OBJECT, N_("Object"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, PROP_NONE, SOCK_HIDE_LABEL}, | ||||
| {-1, ""}, | {-1, ""}, | ||||
| }; | }; | ||||
| static bNodeSocketTemplate geo_node_object_info_out[] = { | static bNodeSocketTemplate geo_node_object_info_out[] = { | ||||
| {SOCK_VECTOR, N_("Location")}, | {SOCK_VECTOR, N_("Location")}, | ||||
| {SOCK_VECTOR, N_("Rotation")}, | {SOCK_VECTOR, N_("Rotation")}, | ||||
| {SOCK_VECTOR, N_("Scale")}, | {SOCK_VECTOR, N_("Scale")}, | ||||
| {SOCK_GEOMETRY, N_("Geometry")}, | {SOCK_GEOMETRY, N_("Geometry")}, | ||||
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