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source/blender/editors/include/UI_interface.h
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| int UI_draw_roundbox_corner_get(void); | int UI_draw_roundbox_corner_get(void); | ||||
| void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad); | void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad); | ||||
| void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy); | void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy); | ||||
| void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad); | void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad); | ||||
| void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown); | void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown); | ||||
| void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight); | void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight); | ||||
| void UI_draw_text_underline(int pos_x, int pos_y, int len, int height); | void UI_draw_text_underline(int pos_x, int pos_y, int len, int height); | ||||
| void UI_draw_safe_areas(float x1, float x2, float y1, float y2, const float title_aspect[2], const float action_aspect[2]); | |||||
| /* state for scrolldrawing */ | /* state for scrolldrawing */ | ||||
| #define UI_SCROLL_PRESSED (1 << 0) | #define UI_SCROLL_PRESSED (1 << 0) | ||||
| #define UI_SCROLL_ARROWS (1 << 1) | #define UI_SCROLL_ARROWS (1 << 1) | ||||
| #define UI_SCROLL_NO_OUTLINE (1 << 2) | #define UI_SCROLL_NO_OUTLINE (1 << 2) | ||||
| void UI_draw_widget_scroll(struct uiWidgetColors *wcol, const struct rcti *rect, const struct rcti *slider, int state); | void UI_draw_widget_scroll(struct uiWidgetColors *wcol, const struct rcti *rect, const struct rcti *slider, int state); | ||||
| /* Callbacks | /* Callbacks | ||||
| * | * | ||||
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