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source/blender/makesdna/DNA_scene_types.h
| Show First 20 Lines • Show All 1,210 Lines • ▼ Show 20 Lines | |||||
| /* ------------------------------------------- */ | /* ------------------------------------------- */ | ||||
| /* Global/Common Physics Settings */ | /* Global/Common Physics Settings */ | ||||
| typedef struct PhysicsSettings { | typedef struct PhysicsSettings { | ||||
| float gravity[3]; | float gravity[3]; | ||||
| int flag, quick_cache_step, rt; | int flag, quick_cache_step, rt; | ||||
| } PhysicsSettings; | } PhysicsSettings; | ||||
| /* ------------------------------------------- */ | |||||
| /* Settings for Safe Areas used in Camera View | |||||
| * and the VSE. | |||||
| */ | |||||
| typedef struct DisplaySafeAreas { | |||||
| float title[2]; | |||||
| float action[2]; | |||||
| float title_center[2]; | |||||
| float action_center[2]; | |||||
| } DisplaySafeAreas; | |||||
| /* *************************************************************** */ | /* *************************************************************** */ | ||||
| /* Scene ID-Block */ | /* Scene ID-Block */ | ||||
| typedef struct Scene { | typedef struct Scene { | ||||
| ID id; | ID id; | ||||
| struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */ | struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */ | ||||
| struct Object *camera; | struct Object *camera; | ||||
| Show All 19 Lines | typedef struct Scene { | ||||
| char pad[1]; | char pad[1]; | ||||
| struct bNodeTree *nodetree; | struct bNodeTree *nodetree; | ||||
| struct Editing *ed; /* sequence editor data is allocated here */ | struct Editing *ed; /* sequence editor data is allocated here */ | ||||
| struct ToolSettings *toolsettings; /* default allocated now */ | struct ToolSettings *toolsettings; /* default allocated now */ | ||||
| struct SceneStats *stats; /* default allocated now */ | struct SceneStats *stats; /* default allocated now */ | ||||
| struct DisplaySafeAreas safe_areas; | |||||
| /* migrate or replace? depends on some internal things... */ | /* migrate or replace? depends on some internal things... */ | ||||
| /* no, is on the right place (ton) */ | /* no, is on the right place (ton) */ | ||||
| struct RenderData r; | struct RenderData r; | ||||
| struct AudioData audio; | struct AudioData audio; | ||||
| ListBase markers; | ListBase markers; | ||||
| ListBase transform_spaces; | ListBase transform_spaces; | ||||
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