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source/blender/nodes/function/nodes/node_fn_float_to_int.cc
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| */ | |||||
| #include <math.h> | |||||
| #include "BLI_listbase.h" | |||||
| #include "BLI_string.h" | |||||
| #include "RNA_enum_types.h" | |||||
| #include "UI_interface.h" | |||||
| #include "UI_resources.h" | |||||
| #include "node_function_util.hh" | |||||
| static bNodeSocketTemplate fn_node_float_to_int_in[] = { | |||||
| {SOCK_FLOAT, N_("Float")}, | |||||
| {-1, ""}, | |||||
| }; | |||||
| static bNodeSocketTemplate fn_node_float_to_int_out[] = { | |||||
| {SOCK_INT, N_("Integer")}, | |||||
| {-1, ""}, | |||||
| }; | |||||
| static void fn_node_float_to_int_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) | |||||
| { | |||||
| uiItemR(layout, ptr, "rounding_mode", 0, "", ICON_NONE); | |||||
| } | |||||
| static void node_float_to_int_label(bNodeTree *UNUSED(ntree), bNode *node, char *label, int maxlen) | |||||
| { | |||||
| const char *name; | |||||
| bool enum_label = RNA_enum_name(rna_enum_node_float_to_int_items, node->custom1, &name); | |||||
| if (!enum_label) { | |||||
| name = "Unknown"; | |||||
| } | |||||
| BLI_strncpy(label, IFACE_(name), maxlen); | |||||
| } | |||||
| static const blender::fn::MultiFunction &get_multi_function(bNode &bnode) | |||||
| { | |||||
| static blender::fn::CustomMF_SI_SO<float, int> round_fn{ | |||||
| "Round", [](float a) { return (int)round(a); } | |||||
| }; | |||||
| static blender::fn::CustomMF_SI_SO<float, int> floor_fn{ | |||||
| "Floor", [](float a) { return (int)floor(a); } | |||||
| }; | |||||
| static blender::fn::CustomMF_SI_SO<float, int> ceil_fn{ | |||||
| "Ceiling", [](float a) { return (int)ceil(a); } | |||||
| }; | |||||
| static blender::fn::CustomMF_SI_SO<float, int> trunc_fn{ | |||||
| "Truncate", [](float a) { return (int)trunc(a); } | |||||
| }; | |||||
| FloatToIntRoundingMode roundingmode = | |||||
HooglyBoogly: Sorry to badger, but `roundingmode` is still here, seems better to be consistent with variable… | |||||
| static_cast<FloatToIntRoundingMode>(bnode.custom1); | |||||
| switch(roundingmode) | |||||
| { | |||||
| case FN_NODE_FLOAT_TO_INT_ROUND: | |||||
| return round_fn; | |||||
| case FN_NODE_FLOAT_TO_INT_FLOOR: | |||||
| return floor_fn; | |||||
| case FN_NODE_FLOAT_TO_INT_CEIL: | |||||
| return ceil_fn; | |||||
| case FN_NODE_FLOAT_TO_INT_TRUNCATE: | |||||
| return trunc_fn; | |||||
| } | |||||
| BLI_assert(false); | |||||
HooglyBooglyUnsubmitted Done Inline ActionsBLI_assert_unreachable() is a more obvious way to do this. HooglyBoogly: `BLI_assert_unreachable()` is a more obvious way to do this. | |||||
| return blender::fn::dummy_multi_function; | |||||
| } | |||||
| static void node_float_to_int_expand_in_mf_network(blender::nodes::NodeMFNetworkBuilder &builder) | |||||
| { | |||||
| const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode()); | |||||
| builder.set_matching_fn(fn); | |||||
| } | |||||
| void register_node_type_fn_float_to_int() | |||||
| { | |||||
| static bNodeType ntype; | |||||
| fn_node_type_base(&ntype, FN_NODE_FLOAT_TO_INT, "Float to Int", NODE_CLASS_CONVERTOR, 0); | |||||
| node_type_socket_templates(&ntype, fn_node_float_to_int_in, fn_node_float_to_int_out); | |||||
| node_type_label(&ntype, node_float_to_int_label); | |||||
| //node_type_update(&ntype, node_float_to_int_update); | |||||
HooglyBooglyUnsubmitted Done Inline ActionsBest to just remove this if you don't need it. HooglyBoogly: Best to just remove this if you don't need it. | |||||
| ntype.expand_in_mf_network = node_float_to_int_expand_in_mf_network; | |||||
| ntype.draw_buttons = fn_node_float_to_int_layout; | |||||
| nodeRegisterType(&ntype); | |||||
| } | |||||
Sorry to badger, but roundingmode is still here, seems better to be consistent with variable naming.