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source/blender/blenkernel/BKE_object.h
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| bool BKE_object_minmax_dupli(struct Depsgraph *depsgraph, | bool BKE_object_minmax_dupli(struct Depsgraph *depsgraph, | ||||
| struct Scene *scene, | struct Scene *scene, | ||||
| struct Object *ob, | struct Object *ob, | ||||
| float r_min[3], | float r_min[3], | ||||
| float r_max[3], | float r_max[3], | ||||
| const bool use_hidden); | const bool use_hidden); | ||||
| /* sometimes min-max isn't enough, we need to loop over each point */ | /* sometimes min-max isn't enough, we need to loop over each point */ | ||||
| void BKE_object_foreach_display_point(struct Object *ob, | void BKE_object_foreach_display_point(struct Depsgraph *depsgraph, | ||||
| struct Object *ob, | |||||
| const float obmat[4][4], | const float obmat[4][4], | ||||
| void (*func_cb)(const float[3], void *), | void (*func_cb)(const float[3], void *), | ||||
| void *user_data); | void *user_data); | ||||
| void BKE_scene_foreach_display_point(struct Depsgraph *depsgraph, | void BKE_scene_foreach_display_point(struct Depsgraph *depsgraph, | ||||
| void (*func_cb)(const float[3], void *), | void (*func_cb)(const float[3], void *), | ||||
| void *user_data); | void *user_data); | ||||
| bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob); | bool BKE_object_parent_loop_check(const struct Object *parent, const struct Object *ob); | ||||
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