Differential D1036 Diff 3283 blender_docs/manual/getting_started/basics/interface/window_system/introduction.rst
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blender_docs/manual/getting_started/basics/interface/window_system/introduction.rst
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| Window/Editor Type Selector | Window/Editor Type Selector | ||||
| The red shaded area allows you to change the | The red shaded area allows you to change the | ||||
| :doc:`Window/Editor Type </getting_started/basics/interface/window_types>`. | :doc:`Window/Editor Type </editors/index>`. | ||||
| This region is found on every Window. | This region is found on every Window. | ||||
| Menu options | Menu options | ||||
| The dark blue shaded area provides access to the main menu options. | The dark blue shaded area provides access to the main menu options. | ||||
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| By default, a new installation of Blender will always start with a Cube *Mesh* | By default, a new installation of Blender will always start with a Cube *Mesh* | ||||
| sitting in the center of Global 3D space (in the picture above, it has been moved). | sitting in the center of Global 3D space (in the picture above, it has been moved). | ||||
| After a while, you will most likely want to change the "Default" settings; | After a while, you will most likely want to change the "Default" settings; | ||||
| this is done by :doc:`configuring Blender </preferences>` as you would want it | this is done by :doc:`configuring Blender </preferences/index>` as you would want it | ||||
| on startup and then saving it as the "Default" using :kbd:`Ctrl-U` (*Save Default Settings*). | on startup and then saving it as the "Default" using :kbd:`Ctrl-U` (*Save Default Settings*). | ||||
| Light (of type Lamp) | Light (of type Lamp) | ||||
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| Window/Editor Type Selector | Window/Editor Type Selector | ||||
| .. figure:: /images/Icon-library_3D-Window_Editor-type.jpg | .. figure:: /images/Icon-library_3D-Window_Editor-type.jpg | ||||
| Allows you to change the :doc:`type of Window </getting_started/basics/interface/window_types>`. | Allows you to change the :doc:`type of Window </editors/index>`. | ||||
| This option can be found in every window header. | This option can be found in every window header. | ||||
| For example, if you want to see the *Outliner* window you would click and select it. | For example, if you want to see the *Outliner* window you would click and select it. | ||||
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| Blender renders the 3D window using `OpenGL <http://en.wikipedia.org/wiki/OpenGL>`__. | Blender renders the 3D window using `OpenGL <http://en.wikipedia.org/wiki/OpenGL>`__. | ||||
| You can select the type of | You can select the type of | ||||
| :doc:`Viewport shading </getting_started/basics/navigating/3d_view_options#view_shading>` | :ref:`Viewport shading <view_shading>` | ||||
| that takes place by clicking this button and selecting from a variety of shading | that takes place by clicking this button and selecting from a variety of shading | ||||
| styles including simple bounding boxes and complex textures. | styles including simple bounding boxes and complex textures. | ||||
| It is recommended that you have a powerful graphics card if you are going to use the Textured style. | It is recommended that you have a powerful graphics card if you are going to use the Textured style. | ||||
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