Changeset View
Changeset View
Standalone View
Standalone View
manual/getting_started/basics/interface/window_system/introduction.rst
| Show First 20 Lines • Show All 60 Lines • ▼ Show 20 Lines | .. figure:: /images/Interface_Window-System_Info-window-shaded.jpg | ||||
| Info Window | Info Window | ||||
| The Info Window is found at the top of the Default Scene and has the following components: | The Info Window is found at the top of the Default Scene and has the following components: | ||||
| Window/Editor Type Selector | Window/Editor Type Selector | ||||
| The red shaded area allows you to change the | The red shaded area allows you to change the | ||||
| :doc:`Window/Editor Type </getting_started/basics/interface/window_types>`. | :doc:`Window/Editor Type </editors/index>`. | ||||
| This region is found on every Window. | This region is found on every Window. | ||||
| Menu options | Menu options | ||||
| The dark blue shaded area provides access to the main menu options. | The dark blue shaded area provides access to the main menu options. | ||||
| Current Screen (default is Default) | Current Screen (default is Default) | ||||
| The green shaded area allows you to select different :doc:`Screens </getting_started/basics/interface/screens>`. | The green shaded area allows you to select different :doc:`Screens </getting_started/basics/interface/screens>`. | ||||
| By default, Blender comes with several pre-configured *Screen* s for you to choose from. | By default, Blender comes with several pre-configured *Screen* s for you to choose from. | ||||
| If you need custom screen layouts, you can create and name them. | If you need custom screen layouts, you can create and name them. | ||||
| Current Scene | Current Scene | ||||
| Show All 29 Lines | 3D Transform Manipulator | ||||
| Is a visual aid in transforming objects (grab/move, rotate and scale). | Is a visual aid in transforming objects (grab/move, rotate and scale). | ||||
| Objects can also be transformed using the keyboard shortcuts: (:kbd:`G` / :kbd:`R` / :kbd:`S`); | Objects can also be transformed using the keyboard shortcuts: (:kbd:`G` / :kbd:`R` / :kbd:`S`); | ||||
| :kbd:`Ctrl-Spacebar` will toggle the manipulator visibility | :kbd:`Ctrl-Spacebar` will toggle the manipulator visibility | ||||
| Cube Mesh | Cube Mesh | ||||
| By default, a new installation of Blender will always start with a Cube *Mesh* | By default, a new installation of Blender will always start with a Cube *Mesh* | ||||
| sitting in the center of Global 3D space (in the picture above, it has been moved). | sitting in the center of Global 3D space (in the picture above, it has been moved). | ||||
| After a while, you will most likely want to change the "Default" settings; | After a while, you will most likely want to change the "Default" settings; | ||||
| this is done by :doc:`configuring Blender </preferences>` as you would want it | this is done by :doc:`configuring Blender </preferences/index>` as you would want it | ||||
| on startup and then saving it as the "Default" using :kbd:`Ctrl-U` (*Save Default Settings*). | on startup and then saving it as the "Default" using :kbd:`Ctrl-U` (*Save Default Settings*). | ||||
| Light (of type Lamp) | Light (of type Lamp) | ||||
| .. figure:: /images/Icon-library_3D-Window_light-lamp.jpg | .. figure:: /images/Icon-library_3D-Window_light-lamp.jpg | ||||
| By default, a new installation of Blender will always start with a *Light* | By default, a new installation of Blender will always start with a *Light* | ||||
| source positioned somewhere close to the center of Global 3D space. | source positioned somewhere close to the center of Global 3D space. | ||||
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| although in some cases they may be located at bottom of the window. | although in some cases they may be located at bottom of the window. | ||||
| Read more about :doc:`Blender headers » </getting_started/basics/interface/window_system/headers>` | Read more about :doc:`Blender headers » </getting_started/basics/interface/window_system/headers>` | ||||
| Window/Editor Type Selector | Window/Editor Type Selector | ||||
| .. figure:: /images/Icon-library_3D-Window_Editor-type.jpg | .. figure:: /images/Icon-library_3D-Window_Editor-type.jpg | ||||
| Allows you to change the :doc:`type of Window </getting_started/basics/interface/window_types>`. | Allows you to change the :doc:`type of Window </editors/index>`. | ||||
| This option can be found in every window header. | This option can be found in every window header. | ||||
| For example, if you want to see the *Outliner* window you would click and select it. | For example, if you want to see the *Outliner* window you would click and select it. | ||||
| 3D Transform manipulator options | 3D Transform manipulator options | ||||
| .. figure:: /images/Icon-library_3D-Window_3D-transform-manipulator-options.jpg | .. figure:: /images/Icon-library_3D-Window_3D-transform-manipulator-options.jpg | ||||
| Access to the :doc:`manipulator </getting_started/basics/transformations/transform_control/manipulators>` | Access to the :doc:`manipulator </getting_started/basics/transformations/transform_control/manipulators>` | ||||
| widget is also possible by clicking the coordinate system icon on the toolbar. | widget is also possible by clicking the coordinate system icon on the toolbar. | ||||
| The translation/rotation/scale manipulators can be displayed by clicking each | The translation/rotation/scale manipulators can be displayed by clicking each | ||||
| of the three icons to the right of the coordinate system icon. | of the three icons to the right of the coordinate system icon. | ||||
| :kbd:`Shift-LMB` -clicking an icon will add/remove each manipulator's visibility. | :kbd:`Shift-LMB` -clicking an icon will add/remove each manipulator's visibility. | ||||
| Viewport Shading | Viewport Shading | ||||
| .. figure:: /images/Icon-library_3D-Window_header-viewport-shading.jpg | .. figure:: /images/Icon-library_3D-Window_header-viewport-shading.jpg | ||||
| Blender renders the 3D window using `OpenGL <http://en.wikipedia.org/wiki/OpenGL>`__. | Blender renders the 3D window using `OpenGL <http://en.wikipedia.org/wiki/OpenGL>`__. | ||||
| You can select the type of | You can select the type of | ||||
| :doc:`Viewport shading </getting_started/basics/navigating/3d_view_options#view_shading>` | :ref:`Viewport shading <view_shading>` | ||||
| that takes place by clicking this button and selecting from a variety of shading | that takes place by clicking this button and selecting from a variety of shading | ||||
| styles including simple bounding boxes and complex textures. | styles including simple bounding boxes and complex textures. | ||||
| It is recommended that you have a powerful graphics card if you are going to use the Textured style. | It is recommended that you have a powerful graphics card if you are going to use the Textured style. | ||||
| Layers | Layers | ||||
| .. figure:: /images/Icon-library_3D-Window_header-layers.jpg | .. figure:: /images/Icon-library_3D-Window_header-layers.jpg | ||||
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