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source/blender/draw/intern/draw_cache_extract_mesh_render_data.c
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| #include "BKE_editmesh.h" | #include "BKE_editmesh.h" | ||||
| #include "BKE_editmesh_cache.h" | #include "BKE_editmesh_cache.h" | ||||
| #include "BKE_mesh.h" | #include "BKE_mesh.h" | ||||
| #include "GPU_batch.h" | #include "GPU_batch.h" | ||||
| #include "ED_mesh.h" | #include "ED_mesh.h" | ||||
| #include "draw_cache_extract_mesh_private.h" | #include "mesh_extractors/extract_mesh.h" | ||||
| /* ---------------------------------------------------------------------- */ | /* ---------------------------------------------------------------------- */ | ||||
| /** \name Update Loose Geometry | /** \name Update Loose Geometry | ||||
| * \{ */ | * \{ */ | ||||
| static void mesh_render_data_lverts_bm(const MeshRenderData *mr, | static void mesh_render_data_lverts_bm(const MeshRenderData *mr, | ||||
| MeshBufferExtractionCache *cache, | MeshBufferExtractionCache *cache, | ||||
| BMesh *bm); | BMesh *bm); | ||||
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