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manual/composite_nodes/types/vector/index.rst
| .. _composite_nodes_vector-index: | |||||
| ######################### | |||||
| Composite Vector Nodes | |||||
| ######################### | |||||
| Vector nodes manipulate information about how light interacts with the scene, | |||||
| multiplying vector sets, and other wonderful things that normal humans barely comprehend | |||||
| (except math geniuses, who may not be considered 'normal'). Even if you aren't a math wiz, | |||||
| you'll find these nodes to be very useful. | |||||
| Vectors, in general, are two or three element values, for example, RGB color value, | |||||
| and surface normals are vectors. Vectors are also important for calculating shading. | |||||
| .. toctree:: | |||||
| :maxdepth: 1 | |||||
| normal.rst | |||||
| map_value.rst | |||||
| normalize.rst | |||||
| vector_curves.rst | |||||
| No newline at end of file | |||||