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manual/composite_nodes/types/matte/index.rst
| .. _composite_nodes_matte-index: | |||||
| .. TODO/Review: {{review|text=needs verification that it's up to date with 2.6| | |||||
| fixes=[[User:bob_holcomb/Doc:2.6/Manual/Composite Nodes/Types/Matte|X]]}} . | |||||
| ######################## | |||||
| Composite Matte Nodes | |||||
| ######################## | |||||
| These nodes give you the essential tools for working with blue-screen or green-screen footage, | |||||
| where live action is shot in front of a blue or green backdrop for replacement by a matte | |||||
| painting or virtual background. | |||||
| In general, hook up these nodes to a viewer, set your UV/Image Editor to show the viewer node, | |||||
| and play with the sliders in real-time using a sample image from the footage, | |||||
| to get the settings right. In some cases, | |||||
| small adjustments can eliminate artifacts or foreground image degredation. For example, | |||||
| taking out too much green can result in foreground actors looking 'flat' or blueish/purplish. | |||||
| You can and should chain these nodes together, | |||||
| refining your color correction in successive refinements, | |||||
| using each node's strengths to operate on the previous node's output. | |||||
| There is no "one stop shopping" or one "does-it-all" node; they work best in combination. | |||||
| Usually, green screen is shot in a stage with consistent lighting from shot to shot, | |||||
| so the same settings will work across multiple shots of raw footage. | |||||
| Footage shot outside under varying lighting conditions (and wind blowing the background) | |||||
| will complicate matters and mandate lower falloff values. | |||||
| .. note:: Garbage Matte | |||||
| Garbage matte is not a node, | |||||
| but a technique where the foreground is outlined using a closed curve (bezier or nurbs). | |||||
| Only the area within the curve is processed using these matte nodes; | |||||
| everything else is garbage and thus discarded. | |||||
| .. toctree:: | |||||
| :maxdepth: 1 | |||||
| channel_key.rst | |||||
| color_spill_key.rst | |||||
| luminance_key.rst | |||||
| difference_key.rst | |||||
| distance_key.rst | |||||
| chroma_key.rst | |||||
| color_key.rst | |||||