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manual/composite_nodes/types/color/tone_map.rst
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| Tone Map | |||||
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| Tone mapping is a technique used in image processing and computer graphics to map one set of | |||||
| colors to another in order to approximate the appearance of high dynamic range images in a | |||||
| medium that has a more limited dynamic range. | |||||
| Essentially, | |||||
| tone mapping addresses the problem of strong contrast reduction from the scene values | |||||
| (radiance) to the displayable range while preserving the image details and color appearance | |||||
| important to appreciate the original scene content. | |||||
| The Tone Map node has two methods of calculation: | |||||
| Rh Simple | |||||
| Key | |||||
| The value the average luminance is mapped to. | |||||
| Offset | |||||
| Normally always 1, but can be used as an extra control to alter the brightness curve | |||||
| Gamma | |||||
| If not used, set to 1 | |||||
| R/D Photoreceptor | |||||
| Intensity | |||||
| If less than zero, darkens image; otherwise, makes it brighter | |||||
| Contrast | |||||
| Set to 0 to use estimate from input image | |||||
| Adaptation | |||||
| If 0, global; if 1, based on pixel intensity | |||||
| Color Correction | |||||
| If 0, same for all channels; if 1, each independent | |||||