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manual/composite_nodes/types/color/bright_contrast.rst
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| Bright/Contrast | |||||
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| .. figure:: /images/Manual-Nodes-BrightContrast.jpg | |||||
| :width: 320px | |||||
| A basic example | |||||
| Bright | |||||
| A multiplier-type factor by which to increase the overall brightness | |||||
| of the image. Use a negative number to darken an image. | |||||
| Contrast | |||||
| A scaling type factor by which to make brighter pixels brighter but keeping the darker pixels dark. | |||||
| Higher values make details stand out. Use a negative number to decrease the overall contrast in the image. | |||||
| Notes | |||||
| ===== | |||||
| .. figure:: /images/Manual-Nodes-BrightClamp.jpg | |||||
| :width: 320px | |||||
| It is possible that this node will put out a value set that has values beyond normal range, i. | |||||
| e. values > 1 or < 0. | |||||
| If you will be using the output to mix with other images in the normal range, | |||||
| you should clamp the values using the Map Value node (with the Min and Max enabled), | |||||
| or put through a ColorRamp node (with all normal defaults). | |||||
| Either of these nodes will scale the values back to normal range. In the example image, | |||||
| we want to amp up the specular pass. | |||||
| The bottom thread shows what happens if we do not clamp the values; | |||||
| the specular pass has valued much less than 1 in the dark areas; | |||||
| when added to the medium gray, it makes black. Passing the brightened image through either the | |||||
| Map Value or the ColorRamp produces the desired effect. | |||||