Changeset View
Changeset View
Standalone View
Standalone View
manual/composite_nodes/types/output/composite.rst
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| Composite | |||||
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| .. figure:: /images/Tutorials-NTR-ComCompositeOut.jpg | |||||
| Composite node | |||||
| The Composite node is where the actual output from the compositor is connected to the | |||||
| renderer. Connecting a node to the *Composite* node will output the result of that | |||||
| node's full tree to the Renderer; leaving this node unconnected will result in a blank image. | |||||
| This node is updated after each render, but also if you change things in your node-tree | |||||
| (provided at least one finished input node is connected). | |||||
| You can connect three channels: the actual RGBA image, the Alpha image, and the Z (depth) | |||||
| image. | |||||
| You should only have one Composite node in your map so that only one final image is rendered | |||||
| when the *Compositing* button is pressed on the Render Options Post-Processing | |||||
| panel. Otherwise, unpredictable results may occur. | |||||
| Saving your Composite Image | |||||
| =========================== | |||||
| The RENDER button renders a single frame or image. | |||||
| Save your image using :kbd:`F3` or the *File→Save Image* menu. | |||||
| The image will be saved using the image format settings on the Render panel. | |||||
| To save a sequence of images, for example, | |||||
| if you input a movie clip or used a Time node with each frame in its own file, | |||||
| use the *ANIM* button and its settings. If you might want to later overlay them, | |||||
| be sure to use an image format that supports an Alpha channel (such as PNG). | |||||
| If you might want to later arrange them front to back or create a depth of field effect, | |||||
| use a format that supports a Z-depth channel (such as EXR). | |||||
| To save a composition as a movie clip (all frames in a single file), | |||||
| use an AVI or Quicktime format, and use the *ANIM* button and its settings. | |||||