Changeset View
Changeset View
Standalone View
Standalone View
manual/modeling/meshes/editing/deforming/introduction.rst
| .. TODO/Review: {{review|text=move?}} . | .. TODO/Review: {{review|text=move?}} . | ||||
| ****************** | ************ | ||||
| Deforming Geometry | Introduction | ||||
| ****************** | ************ | ||||
| Push/Pull | Push/Pull | ||||
| ========= | ========= | ||||
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| | Mode: *Edit* mode | | Mode: *Edit* mode | ||||
| | Menu: :menuselection:`Mesh/Curve/Surface --> Transform --> Warp` | | Menu: :menuselection:`Mesh/Curve/Surface --> Transform --> Warp` | ||||
| | Hotkey: :kbd:`Shift-W` | |||||
| The *Warp* transformation is useful in very specific cases. | The *Warp* transformation is useful in very specific cases. | ||||
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| - Switch to top view and move the mesh away from the 3D cursor. This distance defines the radius of the warp. | - Switch to top view and move the mesh away from the 3D cursor. This distance defines the radius of the warp. | ||||
| - Place the mesh in *Edit* mode (:kbd:`Tab`) and press :kbd:`A` to select all vertices. | - Place the mesh in *Edit* mode (:kbd:`Tab`) and press :kbd:`A` to select all vertices. | ||||
| Press :kbd:`Shift-W` to activate the warp transform tool. | Select the warp transform tool from the Mesh menu. | ||||
| Move the mouse left or right to interactively define the amount of warp. | Move the mouse left or right to interactively define the amount of warp. | ||||
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| Subdivided cube, after warp | Subdivided cube, after warp | ||||
| Bend | |||||
| ==== | |||||
| .. figure:: /images/modeling_meshes_editing_deforming_bend.jpg | |||||
| This tool rotates a line of selected elements around the 3D Cursor, forming an arc where they bend. | |||||
| For details see :doc:`Bend </modeling/meshes/editing/deforming/bend>`. | |||||
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