Changeset View
Changeset View
Standalone View
Standalone View
blender_docs/manual/editors/3dview/introduction.rst
| .. TODO/Review: {{review}} . | .. TODO/Review: {{review}} . | ||||
| .. _3dview-editor: | |||||
| ***************** | ########## | ||||
| The Window System | 3D View | ||||
| ***************** | ########## | ||||
| When you start Blender you should see a screen similar to this | |||||
| (the splash screen in the center will change with new versions): | |||||
| .. figure:: /images/Blender-262-main.jpg | |||||
| :width: 640px | |||||
| Initial Blender screen | |||||
| In the center of the window is the splash screen. | |||||
| This gives quick and easy access to recently opened Blender files. | |||||
| If you want to start work on a new file just click outside of the splash screen. | |||||
| The splash screen will disappear revealing the default layout and cube. | |||||
| Every window you see can be further broken down into separate areas | |||||
| (as described in the section on | |||||
| :doc:`arranging frames </getting_started/basics/interface/window_system/arranging_frames>`). | |||||
| The default scene is described below. | |||||
| The default scene | |||||
| ================= | |||||
| The default scene is separated into five windows and is loaded each time you start Blender or | |||||
| a new file. The five windows are: | |||||
| - The Info window (shaded red) at the top. The Info window is comprised solely of a header. | |||||
| - A large 3D window (3D View) (shaded green). | |||||
| - A Timeline window at the bottom (shaded purple). | |||||
| - An Outliner window at the top right (shaded yellow). | |||||
| - A Properties window (Buttons window) at the bottom right (shaded blue). | |||||
| As an introduction we will cover a few of the basic elements. | |||||
| .. figure:: /images/Interface_Window-System_Default-scene.jpg | |||||
| :width: 650px | |||||
| Default Blender scene and Window arrangement | |||||
| ---- | |||||
| .. _the-info-window-main-menu: | |||||
| The Info Window (main menu) | |||||
| --------------------------- | |||||
| .. figure:: /images/Interface_Window-System_Info-window-shaded.jpg | |||||
| :width: 640px | |||||
| Info Window | |||||
| The Info Window is found at the top of the Default Scene and has the following components: | |||||
| Window/Editor Type Selector | |||||
| The red shaded area allows you to change the | |||||
| :doc:`Window/Editor Type </editors/index>`. | |||||
| This region is found on every Window. | |||||
| Menu options | |||||
| The dark blue shaded area provides access to the main menu options. | |||||
| Current Screen (default is Default) | |||||
| The green shaded area allows you to select different :doc:`Screens </getting_started/basics/interface/screens>`. | |||||
| By default, Blender comes with several pre-configured *Screen* s for you to choose from. | |||||
| If you need custom screen layouts, you can create and name them. | |||||
| Current Scene | |||||
| The yellow shaded area allows you to select different :doc:`Scenes </getting_started/basics/interface/scenes>`. | |||||
| Having multiple Scenes allows you to work with separate virtual environments, | |||||
| with completely separate data, or with objects and/or mesh data linked between them. | |||||
| (In some 3D packages, each file contains one scene, | |||||
| while in Blender, one ``.blend`` file may contain several scenes.) | |||||
| Current Engine | |||||
| The purple shaded area gives a list of available rendering and game engines. | |||||
| Resource Information | |||||
| The aqua shaded area gives you information about Blender and system resources in use. | |||||
| This region will tell you how much memory is being consumed based on the number of vertices, | |||||
| faces and objects in the selected scene, as well as totals of what resources are currently selected. | |||||
| This can help identify when you are reaching the limits of your hardware. | |||||
| 3D Window View | |||||
| -------------- | |||||
| 3D Cursor | 3D Cursor | ||||
| .. figure:: /images/Icon-library_3D-Window_3D-cursor.jpg | .. figure:: /images/Icon-library_3D-Window_3D-cursor.jpg | ||||
| Context not available. | |||||
| may contain trees, or one layer may contain cameras and lights. | may contain trees, or one layer may contain cameras and lights. | ||||
| To de-clutter the view you can turn layers on and off. | To de-clutter the view you can turn layers on and off. | ||||
| Buttons (Properties) Window Header | |||||
| ---------------------------------- | |||||
| .. figure:: /images/Icon-library_Properties_header.jpg | |||||
| Properties Window Header | |||||
| The Properties window displays panels of functions. | |||||
| Panels that contain similar functions are grouped, e.g. | |||||
| all of the rendering options are grouped. | |||||
| In the header of the Properties Windows is a row of buttons (called Context Buttons) | |||||
| that allow you to select which group of panels are shown. | |||||
| Some panels are only visible when particular Objects are selected. | |||||
| Panels can be collapsed by use of the small arrow left of the panel title (e.g. | |||||
| besides *Render*) and may be rearranged by dragging the top right corner. | |||||
| Outliner Window | |||||
| --------------- | |||||
| .. figure:: /images/Icon-library_Outliner-Window_header.jpg | |||||
| Outliner Window Header | |||||
| This window lists all the objects in a scene and can be very useful when working with larger | |||||
| scenes with lots of items. | |||||
| You can choose what types of elements and how they are displayed in the header. | |||||
| Timeline Window | |||||
| --------------- | |||||
| .. figure:: /images/Icon-library_Timeline-Window_header.jpg | |||||
| :width: 640px | |||||
| Timeline Window Header | |||||
| This window gives a timeline, through which you can scrub with the :kbd:`LMB`. | |||||
| Context not available. | |||||