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source/blender/blenkernel/intern/armature_selection.cc
- This file was added.
| /* | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| */ | |||||
| /** \file | |||||
| * \ingroup bke | |||||
| */ | |||||
| #include "BKE_armature.hh" | |||||
| #include "BLI_listbase.h" | |||||
| #include "DNA_action_types.h" | |||||
| #include "DNA_armature_types.h" | |||||
| namespace blender::bke { | |||||
| namespace { | |||||
| void find_selected_bones__visit_bone(const bArmature *armature, | |||||
| SelectedBoneCallback callback, | |||||
| SelectedBonesResult &result, | |||||
| Bone *bone) | |||||
| { | |||||
| const bool is_selected = PBONE_SELECTED(armature, bone); | |||||
| result.all_bones_selected &= is_selected; | |||||
| result.no_bones_selected &= !is_selected; | |||||
| if (is_selected) { | |||||
| callback(bone); | |||||
| } | |||||
| LISTBASE_FOREACH (Bone *, child_bone, &bone->childbase) { | |||||
| find_selected_bones__visit_bone(armature, callback, result, child_bone); | |||||
| } | |||||
| } | |||||
| } // namespace | |||||
| SelectedBonesResult BKE_armature_find_selected_bones(const bArmature *armature, | |||||
| SelectedBoneCallback callback) | |||||
| { | |||||
| SelectedBonesResult result; | |||||
| LISTBASE_FOREACH (Bone *, root_bone, &armature->bonebase) { | |||||
| find_selected_bones__visit_bone(armature, callback, result, root_bone); | |||||
| } | |||||
| return result; | |||||
| } | |||||
| BoneNameSet BKE_armature_find_selected_bone_names(const bArmature *armature) | |||||
| { | |||||
| BoneNameSet selected_bone_names; | |||||
| /* Iterate over the selected bones to fill the set of bone names. */ | |||||
| auto callback = [&](Bone *bone) { selected_bone_names.add(bone->name); }; | |||||
| SelectedBonesResult result = BKE_armature_find_selected_bones(armature, callback); | |||||
| /* If no bones are selected, act as if all are. */ | |||||
| if (result.all_bones_selected || result.no_bones_selected) { | |||||
| return BoneNameSet(); | |||||
| } | |||||
| return selected_bone_names; | |||||
| } | |||||
| } // namespace blender::bke | |||||