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source/blender/editors/animation/anim_motion_paths.c
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| #include "DEG_depsgraph.h" | #include "DEG_depsgraph.h" | ||||
| #include "DEG_depsgraph_build.h" | #include "DEG_depsgraph_build.h" | ||||
| #include "DEG_depsgraph_query.h" | #include "DEG_depsgraph_query.h" | ||||
| #include "GPU_batch.h" | #include "GPU_batch.h" | ||||
| #include "GPU_vertex_buffer.h" | #include "GPU_vertex_buffer.h" | ||||
| #include "ED_anim_api.h" | #include "ED_anim_api.h" | ||||
| #include "ED_keyframes_draw.h" | #include "ED_keyframes_keylist.h" | ||||
| #include "CLG_log.h" | #include "CLG_log.h" | ||||
| static CLG_LogRef LOG = {"ed.anim.motion_paths"}; | static CLG_LogRef LOG = {"ed.anim.motion_paths"}; | ||||
| /* Motion path needing to be baked (mpt) */ | /* Motion path needing to be baked (mpt) */ | ||||
| typedef struct MPathTarget { | typedef struct MPathTarget { | ||||
| struct MPathTarget *next, *prev; | struct MPathTarget *next, *prev; | ||||
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