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source/blender/editors/include/UI_view2d.h
| Show First 20 Lines • Show All 137 Lines • ▼ Show 20 Lines | |||||
| void UI_view2d_zoom_cache_reset(void); | void UI_view2d_zoom_cache_reset(void); | ||||
| /* view matrix operations */ | /* view matrix operations */ | ||||
| void UI_view2d_view_ortho(const struct View2D *v2d); | void UI_view2d_view_ortho(const struct View2D *v2d); | ||||
| void UI_view2d_view_orthoSpecial(struct ARegion *region, struct View2D *v2d, const bool xaxis); | void UI_view2d_view_orthoSpecial(struct ARegion *region, struct View2D *v2d, const bool xaxis); | ||||
| void UI_view2d_view_restore(const struct bContext *C); | void UI_view2d_view_restore(const struct bContext *C); | ||||
| /* grid drawing */ | /* grid drawing */ | ||||
| void UI_view2d_constant_grid_draw(const struct View2D *v2d, float step); | |||||
| void UI_view2d_multi_grid_draw( | void UI_view2d_multi_grid_draw( | ||||
| const struct View2D *v2d, int colorid, float step, int level_size, int totlevels); | const struct View2D *v2d, int colorid, float step, int level_size, int totlevels); | ||||
| void UI_view2d_draw_lines_y__values(const struct View2D *v2d); | void UI_view2d_draw_lines_y__values(const struct View2D *v2d); | ||||
| void UI_view2d_draw_lines_x__values(const struct View2D *v2d); | void UI_view2d_draw_lines_x__values(const struct View2D *v2d); | ||||
| void UI_view2d_draw_lines_x__discrete_values(const struct View2D *v2d); | void UI_view2d_draw_lines_x__discrete_values(const struct View2D *v2d, bool display_minor_lines); | ||||
| void UI_view2d_draw_lines_x__discrete_time(const struct View2D *v2d, const struct Scene *scene); | void UI_view2d_draw_lines_x__discrete_time(const struct View2D *v2d, | ||||
| const struct Scene *scene, | |||||
| bool display_minor_lines); | |||||
| void UI_view2d_draw_lines_x__discrete_frames_or_seconds(const struct View2D *v2d, | void UI_view2d_draw_lines_x__discrete_frames_or_seconds(const struct View2D *v2d, | ||||
| const struct Scene *scene, | const struct Scene *scene, | ||||
| bool display_seconds); | bool display_seconds, | ||||
| bool display_minor_lines); | |||||
| void UI_view2d_draw_lines_x__frames_or_seconds(const struct View2D *v2d, | void UI_view2d_draw_lines_x__frames_or_seconds(const struct View2D *v2d, | ||||
| const struct Scene *scene, | const struct Scene *scene, | ||||
| bool display_seconds); | bool display_seconds); | ||||
| float UI_view2d_grid_resolution_x__frames_or_seconds(const struct View2D *v2d, | float UI_view2d_grid_resolution_x__frames_or_seconds(const struct View2D *v2d, | ||||
| const struct Scene *scene, | const struct Scene *scene, | ||||
| bool display_seconds); | bool display_seconds); | ||||
| float UI_view2d_grid_resolution_y__values(const struct View2D *v2d); | float UI_view2d_grid_resolution_y__values(const struct View2D *v2d); | ||||
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