Changeset View
Changeset View
Standalone View
Standalone View
manual/getting_started/basics/interface/window_system/introduction.rst
| Context not available. | |||||
| may contain trees, or one layer may contain cameras and lights. | may contain trees, or one layer may contain cameras and lights. | ||||
| To de-clutter the view you can turn layers on and off. | To de-clutter the view you can turn layers on and off. | ||||
| Buttons (Properties) Window Header | |||||
| ---------------------------------- | |||||
| .. figure:: /images/Icon-library_Properties_header.jpg | |||||
| Properties Window Header | |||||
| The Properties window displays panels of functions. | |||||
| Panels that contain similar functions are grouped, e.g. | |||||
| all of the rendering options are grouped. | |||||
| In the header of the Properties Windows is a row of buttons (called Context Buttons) | |||||
| that allow you to select which group of panels are shown. | |||||
| Some panels are only visible when particular Objects are selected. | |||||
| Panels can be collapsed by use of the small arrow left of the panel title (e.g. | |||||
| besides *Render*) and may be rearranged by dragging the top right corner. | |||||
| Outliner Window | |||||
| --------------- | |||||
| .. figure:: /images/Icon-library_Outliner-Window_header.jpg | |||||
| Outliner Window Header | |||||
| This window lists all the objects in a scene and can be very useful when working with larger | |||||
| scenes with lots of items. | |||||
| You can choose what types of elements and how they are displayed in the header. | |||||
| Context not available. | |||||