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manual/render/camera/introduction.rst
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| .. warning:: | .. warning:: | ||||
| The active camera, as well as the layers, can be specific to a given view, | The active camera, as well as the layers, can be specific to a given view, | ||||
| or global (locked) to the whole scene - see | or global (locked) to the whole scene - see | ||||
| :doc:`this part of the 3D view options page </getting_started/basics/navigating/3d_view_options#lock_to_scene>`. | :doc:`this part of the 3D view options page </getting_started/basics/navigating/3d_view_options#lock_to_scene>`. | ||||
| .. _camera_settings: | |||||
| Camera Settings | Camera Settings | ||||
| =============== | =============== | ||||
| .. admonition:: Reference | .. admonition:: Reference | ||||
| :class: refbox | :class: refbox | ||||
| | Mode: *Object* mode | | Mode: Object mode | ||||
| | Panel: *Camera* | | Editor: Properties | ||||
| | Context: Object Data | |||||
| Cameras are invisible in renders, so they don't have any material or texture settings. | Cameras are invisible in renders, so they don't have any material or texture settings. | ||||
| However, they do have *Object* and *Editing* setting panels available | However, they do have *Object* and *Editing* setting panels available | ||||
| which are displayed when a camera is the selected (active!) object. | which are displayed when a camera is the selected (active!) object. | ||||
| Lens | Lens | ||||
| ---- | ---- | ||||
| .. figure:: /images/Manual-CameraPanel-2.57.png | The camera lens options control the way 3D objects are represented in a 2D image. | ||||
| :width: 270px | See :doc:`Camera Lens </render/camera/lens>` for details. | ||||
| Camera Lens panel. | |||||
| Perspective / Orthographic / Panoramic | |||||
| Select what projection type to use. *Perspective* is the default and makes objects further away | |||||
| appear smaller while *Orthographic* maintains the exact measures of objects. A | |||||
| *Perspective* projection is more similar to what an image obtained with a real camera would look like | |||||
| while an *Orthographic* projection is a more technical view, best for blueprints, | |||||
| but worst to convey distances between objects. | |||||
| To configure these projections, | |||||
| see :doc:`this page </render/camera/perspective>` on vanishing points and isometric view. | |||||
| *Panoramic* renders the scene with a cylindrical projection. | |||||
| .. figure:: /images/Manual-CameraView-Camera.jpg | |||||
| :width: 200px | |||||
| A camera with the clipping limits and focal point visible. | |||||
| Focal Length | |||||
| Available in Perspective and Panoramic camera types, represents the lens focal length, | |||||
| represented in degrees or millimeters. When *Orthographic* mode is selected, | |||||
| the *Focal Length* setting changes to the *Orthographic Scale* setting. | |||||
| This setting determines the size of the camera's visible area. | |||||
| Shift X/Y | |||||
| Shifts the camera viewport. Note that most of the time, | |||||
| this setting should not be used to adjust the camera position, | |||||
| as the *Shift* setting is relative to the actual camera position, which will not be changed. | |||||
| Clipping Start/End | |||||
| Sets the clipping limits. Only objects within the limits are rendered. | |||||
| If *Limits* in the *Display* panel is enabled, | |||||
| the clip bounds will be visible as two yellow connected dots on the camera line of sight. | |||||
| .. note:: | |||||
| The *3D View* window contains settings similar to the camera, | |||||
| such as *Orthographic* / *Perspective* and *Clip Start* / *Clip End*. | |||||
| These settings have no effect on the camera rendering, | |||||
| and only change the view settings when *not* in *Camera* view. | |||||
| These settings are accessed through the :menuselection:`View` menu of the *3D View*. | |||||
| See the :doc:`3D view options page </getting_started/basics/navigating/3d_view_options#view_properties_panel>` | |||||
| for more details. | |||||
| Camera | Camera | ||||
| ------ | ------ | ||||
| .. figure:: /images/Manual-Camera-presets-panel.jpg | .. figure:: /images/Manual-Camera-presets-panel.jpg | ||||
| :width: 270px | :width: 270px | ||||
| Camera Presets panel. | Camera Presets panel. | ||||
| .. TODO | .. TODO: Camera Presets | ||||
| .. _render-camera-sensor-size: | |||||
| - *Camera Presets* | Sensor size | ||||
| - *Sensor* | As far as Blender is concerned, this setting does the same thing as the focal length. | ||||
| This setting is mainly useful when trying to match the camera in blender to a real-life camera, e.g. for | |||||
| :doc:`motion tracking </motion_tracking/index>`. | |||||
| .. _render-camera-dof: | .. _render-camera-dof: | ||||
| Depth of Field | Depth of Field | ||||
| -------------- | -------------- | ||||
| .. figure:: /images/Manual-Camera-dof-panel.jpg | .. figure:: /images/Manual-Camera-dof-panel.jpg | ||||
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