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manual/composite_nodes/types/input/render_layers.rst
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| .. admonition:: Reference | .. admonition:: Reference | ||||
| :class: refbox | :class: refbox | ||||
| | Panel: :doc:`Node Editor </render/blender_render/materials/nodes/editor>` --> :doc:`Node Composition </composite_nodes>` | | Panel: :doc:`Node Editor </render/blender_render/materials/nodes/editor>` --> :doc:`Node Composition </composite_nodes/index>` | ||||
| | Menu: :kbd:`Shift-A` --> :doc:`Input </ce/windows/nodes/composite#inputs>` --> Render Layers | | Menu: :kbd:`Shift-A` --> :doc:`Input </composite_nodes/types/output/composite>` --> Render Layers | ||||
| .. figure:: /images/Manual-Compositing-RenderLayer_Node.jpg | .. figure:: /images/Manual-Compositing-RenderLayer_Node.jpg | ||||
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| - Radio (Radiosity): colors that are emitted by other objects and cast onto the scene | - Radio (Radiosity): colors that are emitted by other objects and cast onto the scene | ||||
| - IndexOB: a numeric ordinal (index) of each object in the scene, as seen by the camera. | - IndexOB: a numeric ordinal (index) of each object in the scene, as seen by the camera. | ||||
| Using the Z value Socket | Using the Z value Socket | ||||
| ======================== | ======================== | ||||
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| the image from the frame is simply where things are at that particular time. However, | the image from the frame is simply where things are at that particular time. However, | ||||
| from the *Render Layers* node, Blender puts out a vector set that says how particular pixels are moving, | from the *Render Layers* node, Blender puts out a vector set that says how particular pixels are moving, | ||||
| or will move, to the next frame. You use this socket to create a | or will move, to the next frame. You use this socket to create a | ||||
| :doc:`blurring effect. </ls/composite_nodes/types/filter/vector_blur>`. | :doc:`blurring effect. </composite_nodes/types/filter/vector_blur>`. | ||||
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