Changeset View
Changeset View
Standalone View
Standalone View
manual/rigging/skinning/obdata.rst
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| Bones can affect the object's shape in two ways: | Bones can affect the object's shape in two ways: | ||||
| - The `Envelopes`_ process is available for all type of skinnable objects - | - The `Envelope`_ process is available for all type of skinnable objects - | ||||
| it uses the "proximity" and "influence" of the bones to determine which part of the object they can deform. | it uses the "proximity" and "influence" of the bones to determine which part of the object they can deform. | ||||
| - The `Vertex Groups`_ method is (obviously) reserved to meshes and lattices - | - The `Vertex Groups`_ method is (obviously) reserved to meshes and lattices - | ||||
| one bone only affect the vertices in the | one bone only affect the vertices in the | ||||
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