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intern/cycles/integrator/pass_accessor_gpu.h
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| /* | |||||
| * Copyright 2011-2021 Blender Foundation | |||||
| * | |||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | |||||
| * you may not use this file except in compliance with the License. | |||||
| * You may obtain a copy of the License at | |||||
| * | |||||
| * http://www.apache.org/licenses/LICENSE-2.0 | |||||
| * | |||||
| * Unless required by applicable law or agreed to in writing, software | |||||
| * distributed under the License is distributed on an "AS IS" BASIS, | |||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |||||
| * See the License for the specific language governing permissions and | |||||
| * limitations under the License. | |||||
| */ | |||||
| #pragma once | |||||
| #include "integrator/pass_accessor.h" | |||||
| #include "kernel/kernel_types.h" | |||||
| CCL_NAMESPACE_BEGIN | |||||
| class DeviceQueue; | |||||
| /* Pass accessor implementation for GPU side. */ | |||||
| class PassAccessorGPU : public PassAccessor { | |||||
| public: | |||||
| PassAccessorGPU(DeviceQueue *queue, | |||||
| const PassAccessInfo &pass_access_info, | |||||
| float exposure, | |||||
| int num_samples); | |||||
| protected: | |||||
| void run_film_convert_kernels(DeviceKernel kernel, | |||||
| const RenderBuffers *render_buffers, | |||||
| const BufferParams &buffer_params, | |||||
| const Destination &destination) const; | |||||
| #define DECLARE_PASS_ACCESSOR(pass) \ | |||||
| virtual void get_pass_##pass(const RenderBuffers *render_buffers, \ | |||||
| const BufferParams &buffer_params, \ | |||||
| const Destination &destination) const override; | |||||
| /* Float (scalar) passes. */ | |||||
| DECLARE_PASS_ACCESSOR(depth); | |||||
| DECLARE_PASS_ACCESSOR(mist); | |||||
| DECLARE_PASS_ACCESSOR(sample_count); | |||||
| DECLARE_PASS_ACCESSOR(float); | |||||
| /* Float3 passes. */ | |||||
| DECLARE_PASS_ACCESSOR(light_path); | |||||
| DECLARE_PASS_ACCESSOR(float3); | |||||
| /* Float4 passes. */ | |||||
| DECLARE_PASS_ACCESSOR(motion); | |||||
| DECLARE_PASS_ACCESSOR(cryptomatte); | |||||
| DECLARE_PASS_ACCESSOR(shadow_catcher); | |||||
| DECLARE_PASS_ACCESSOR(shadow_catcher_matte_with_shadow); | |||||
| DECLARE_PASS_ACCESSOR(combined); | |||||
| DECLARE_PASS_ACCESSOR(float4); | |||||
| #undef DECLARE_PASS_ACCESSOR | |||||
| DeviceQueue *queue_; | |||||
| }; | |||||
| CCL_NAMESPACE_END | |||||