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intern/cycles/kernel/closure/bsdf_principled_sheen.h
| /* | /* | ||||
| * Copyright 2011-2017 Blender Foundation | * Copyright 2011-2017 Blender Foundation | ||||
| * | * | ||||
| * Licensed under the Apache License, Version 2.0 (the "License"); | * Licensed under the Apache License, Version 2.0 (the "License"); | ||||
| * you may not use this file except in compliance with the License. | * you may not use this file except in compliance with the License. | ||||
| * You may obtain a copy of the License at | * You may obtain a copy of the License at | ||||
| * | * | ||||
| * http://www.apache.org/licenses/LICENSE-2.0 | * http://www.apache.org/licenses/LICENSE-2.0 | ||||
| * | * | ||||
| * Unless required by applicable law or agreed to in writing, software | * Unless required by applicable law or agreed to in writing, software | ||||
| * distributed under the License is distributed on an "AS IS" BASIS, | * distributed under the License is distributed on an "AS IS" BASIS, | ||||
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||||
| * See the License for the specific language governing permissions and | * See the License for the specific language governing permissions and | ||||
| * limitations under the License. | * limitations under the License. | ||||
| */ | */ | ||||
| #ifndef __BSDF_PRINCIPLED_SHEEN_H__ | #pragma once | ||||
| #define __BSDF_PRINCIPLED_SHEEN_H__ | |||||
| /* DISNEY PRINCIPLED SHEEN BRDF | /* DISNEY PRINCIPLED SHEEN BRDF | ||||
| * | * | ||||
| * Shading model by Brent Burley (Disney): "Physically Based Shading at Disney" (2012) | * Shading model by Brent Burley (Disney): "Physically Based Shading at Disney" (2012) | ||||
| */ | */ | ||||
| #include "kernel/closure/bsdf_util.h" | |||||
| CCL_NAMESPACE_BEGIN | CCL_NAMESPACE_BEGIN | ||||
| typedef ccl_addr_space struct PrincipledSheenBsdf { | typedef ccl_addr_space struct PrincipledSheenBsdf { | ||||
| SHADER_CLOSURE_BASE; | SHADER_CLOSURE_BASE; | ||||
| float avg_value; | float avg_value; | ||||
| } PrincipledSheenBsdf; | } PrincipledSheenBsdf; | ||||
| static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledSheenBsdf), | static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledSheenBsdf), | ||||
| ▲ Show 20 Lines • Show All 99 Lines • ▼ Show 20 Lines | #endif | ||||
| } | } | ||||
| else { | else { | ||||
| *pdf = 0.0f; | *pdf = 0.0f; | ||||
| } | } | ||||
| return LABEL_REFLECT | LABEL_DIFFUSE; | return LABEL_REFLECT | LABEL_DIFFUSE; | ||||
| } | } | ||||
| CCL_NAMESPACE_END | CCL_NAMESPACE_END | ||||
| #endif /* __BSDF_PRINCIPLED_SHEEN_H__ */ | |||||