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intern/cycles/render/background.h
| Show All 26 Lines | |||||
| class DeviceScene; | class DeviceScene; | ||||
| class Scene; | class Scene; | ||||
| class Shader; | class Shader; | ||||
| class Background : public Node { | class Background : public Node { | ||||
| public: | public: | ||||
| NODE_DECLARE | NODE_DECLARE | ||||
| NODE_SOCKET_API(float, ao_factor) | |||||
| NODE_SOCKET_API(float, ao_distance) | |||||
| NODE_SOCKET_API(bool, use_shader) | NODE_SOCKET_API(bool, use_shader) | ||||
| NODE_SOCKET_API(bool, use_ao) | |||||
| NODE_SOCKET_API(uint, visibility) | NODE_SOCKET_API(uint, visibility) | ||||
| NODE_SOCKET_API(Shader *, shader) | NODE_SOCKET_API(Shader *, shader) | ||||
| NODE_SOCKET_API(bool, transparent) | NODE_SOCKET_API(bool, transparent) | ||||
| NODE_SOCKET_API(bool, transparent_glass) | NODE_SOCKET_API(bool, transparent_glass) | ||||
| NODE_SOCKET_API(float, transparent_roughness_threshold) | NODE_SOCKET_API(float, transparent_roughness_threshold) | ||||
| Show All 16 Lines | |||||