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source/blender/editors/include/ED_object.h
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| void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis); | void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis); | ||||
| void ED_object_base_init_transform_on_add(struct Object *object, | void ED_object_base_init_transform_on_add(struct Object *object, | ||||
| const float loc[3], | const float loc[3], | ||||
| const float rot[3]); | const float rot[3]); | ||||
| float ED_object_new_primitive_matrix(struct bContext *C, | float ED_object_new_primitive_matrix(struct bContext *C, | ||||
| struct Object *obedit, | struct Object *obedit, | ||||
| const float loc[3], | const float loc[3], | ||||
| const float rot[3], | const float rot[3], | ||||
| const float scale[3], | |||||
| float primmat[4][4]); | float primmat[4][4]); | ||||
| /* Avoid allowing too much insane values even by typing | /* Avoid allowing too much insane values even by typing | ||||
| * (typos can hang/crash Blender otherwise). */ | * (typos can hang/crash Blender otherwise). */ | ||||
| #define OBJECT_ADD_SIZE_MAXF 1.0e12f | #define OBJECT_ADD_SIZE_MAXF 1.0e12f | ||||
| void ED_object_add_unit_props_size(struct wmOperatorType *ot); | void ED_object_add_unit_props_size(struct wmOperatorType *ot); | ||||
| void ED_object_add_unit_props_radius_ex(struct wmOperatorType *ot, float default_value); | void ED_object_add_unit_props_radius_ex(struct wmOperatorType *ot, float default_value); | ||||
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